Author Topic: Feature idea to make mod directories a bit neater  (Read 1658 times)

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Offline FUBAR-BDHR

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Feature idea to make mod directories a bit neater
I've noticed with all the .eff associated files that looking through directories and doing cleanup is getting a bit messy.  Would it be possible to add support for sub directories for the effects?  So basically if the .eff is named abc.eff and in data\maps the engine would look in data\maps\abc for the files for that effect as well as data\maps. 
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Offline chief1983

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Re: Feature idea to make mod directories a bit neater
That's a brilliant idea.
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Offline Zacam

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Re: Feature idea to make mod directories a bit neater
......

Theoretically, there is nothing wrong with that idea. Any more than there is anything wrong with wanting nVidia to release a multilayer DDS format so that each frame can be a layer in a single image. Or anything wrong with being able to have a container file that can stuff DDS files together the same way ANIBuilder stuffs PCX files together to create ANI's. Or hell, even to just read them out of store-only zip files.

FSU wise, it so far has not been very messy except in trying to find out what ships share what textures so that you don't end up with unintended effects. I personally would shudder at having to sort them all out into sub-dirs, but I can admit that it does have a certain aesthetic....I just wouldn't want to be the person writting the cfile parsing commands for that.
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Offline Lt.Cannonfodder

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Re: Feature idea to make mod directories a bit neater
I'd love this feature. The Diaspora effects folder is getting a bit messy with all those eff animations crowding the place.

 

Offline Nighteyes

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Re: Feature idea to make mod directories a bit neater
Maybe put all effects that are in fireball.tbl in a separate folder?

  
Re: Feature idea to make mod directories a bit neater
Here, here! Saga's is getting pretty messy with animations.
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