a few people have asked me for a diff to my lua.cpp file, here it is
--bugfixes
camera:setFOV() --was crashing the game when called, now works fine
--new stuff
weaponclass.LifeMax --maximum life expectancy of weapon
object:getSignature --get any objects unique signature, useful for tagging unique metadata to objects with lua works with:
mn.getObjectFromSignature() --gets an object handle from a signature for quickly getting the object that the metadata applies to
ship.WeaponEnergyLeft/Max --get weapon energy level
weapon.FlakDetonationRange --get and set the range at which flak goes boom
io.updateTrackIR/getTrackIRPitch/getTrackIRYaw/getTrackIRRoll/getTrackIRX/getTrackIRY/getTrackIRZ --access to tracking data, for working with cameras,targeting,ect
*edit*
attachment removed, see below