Author Topic: Great ... Now I have to texture this  (Read 5588 times)

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Offline Rhymes

  • Galactic Mediator
  • 29
  • Fatum Iustum Stultorum
Re: Great ... Now I have to texture this
Well, at least we'll have something to use as a small refueling depot now rather than just a Hippocrates or Faustus XD

You mean like the Arcadia or the Ganymede?  :nod:
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Re: Great ... Now I have to texture this
No, like the Hippocrates or Faustus.

They are routinely used in fan campaigns as stationary objects, for lack of something better.  :)
Sig nuked! New one coming soon!

 

Offline blowfish

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Re: Great ... Now I have to texture this
Would be cool to have more then one texture for this station, to reflect it's age or something like that.
I mean, one texture could make the station look like it was build last week, one that tells ya "it's rusted, don't sneeze at it, 'cause it will fall apart", and one that's something in between.

Just an idea... :nervous:


Anything is possible, given the texturing skills which I lack :(

 

Offline Black Wolf

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Re: Great ... Now I have to texture this
I've been watching this for a little while, hoping it'd get developed into something or other. Very cool, and defnitely something we coud use. That said, I'd personally have left it completely unarmed. When's the last time you saw an oil rig with anti aircraft guns on it after all?
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Offline Narvi

  • 28
Re: Great ... Now I have to texture this
I've been watching this for a little while, hoping it'd get developed into something or other. Very cool, and defnitely something we coud use. That said, I'd personally have left it completely unarmed. When's the last time you saw an oil rig with anti aircraft guns on it after all?

Oil rigs generally aren't expected to come under attack at all. Assuming this is a military installation, weaponry isn't a bad idea.

 

Offline Snail

  • SC 5
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Re: Great ... Now I have to texture this
Maybe if there were two versions, one with guns on the pedestals and another with radar dishes or something.

 

Offline Dilmah G

  • Failed juggling
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Re: Great ... Now I have to texture this
I've been watching this for a little while, hoping it'd get developed into something or other. Very cool, and defnitely something we coud use. That said, I'd personally have left it completely unarmed. When's the last time you saw an oil rig with anti aircraft guns on it after all?

When was the last time RL Oil Rigs were placed in a warzone/contested system. BP and Shell and whatnot don't need AA guns 'caus no-one fights over them...yet (apparently the army conducts exercises that speculate that an enemy would attempt to capture our off-shore oil rigs ... o.O)  I'm pretty sure Fuel Facilities in contested space would be juicy targets for the NTF.
« Last Edit: April 10, 2009, 09:25:45 am by Dilmah G »

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: Great ... Now I have to texture this
Blowfish, don't worry about the actual LOOK for now.

Once you get it mapped you can decide on a texture then.

Worry about, these are windows, this is the hull, this is alternate hull look, this is piping, ect...

Once it's mapped you can try different "clothes" and see what works best.

That's the quick and dirty way.  :P


Puts earplugs in, in case of rant by real modelers...


That way it mgiht give you more perspective on wha you want to do with it a little quicker. Instead of agonizing over every little piece wrap it up start tweaking and THEN go back and make that perfect high res map with your new focused vision.


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Offline Aardwolf

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Re: Great ... Now I have to texture this
Give it seven BFReds.

But seriously, how's the uv'ing/texturing coming?

 

Offline blowfish

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Re: Great ... Now I have to texture this
But seriously, how's the uv'ing/texturing coming?

Not started :nervous:

Spoiler:
But I've been away for the past couple of days

 

Offline Aardwolf

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Re: Great ... Now I have to texture this
Nice spoiler.

Spoiler:
Go go go! Texture texture texture!

 

Offline Black Wolf

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Re: Great ... Now I have to texture this
Did anything ever happen with this out of curiosity Blowfish? It was one model I was really keen to see eventually released.
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Offline Commander Zane

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Re: Great ... Now I have to texture this
Well you know how most models tend to stop around the texturing stages, it's pretty much at its end point. :P

 

Offline blowfish

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Re: Great ... Now I have to texture this
:bump:

Yeah ... I've got it partially UVed and sorta procrastinating the rest ... hopefully I'll find the time to finish it sometime though...

 

Offline T-Man

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Re: Great ... Now I have to texture this
*looks at model* Oooooooh, I think a mod i'm working on has the perfect little place for that *puppy dog eyes Blowfish*

It would depend though on if those docking clamps could also fit the TVWP's Bromios. (http://www.hard-light.net/wiki/index.php/TG_Bromios)

Also goes by 'Murasaki-Tatsu' outside of Hard-Light

UEF fanboy. Rabid Imagination.

 

Offline JGZinv

  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
Re: Great ... Now I have to texture this
Looks very much like an early model fringespace started on for a turret ring for base defense.
Haven't gotten back to it in quite some time, your version is pretty nice though.

« Last Edit: August 18, 2009, 05:42:42 pm by JGZinv »
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Offline blowfish

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Re: Great ... Now I have to texture this
Huh ... that's interesting ... I've never seen that, but then again, it's not uncommon for me to design something and then for a similar design to pop up a little while later ... odd :wtf:

 

Offline Spoon

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Re: Great ... Now I have to texture this
Huh ... that's interesting ... I've never seen that, but then again, it's not uncommon for me to design something and then for a similar design to pop up a little while later ... odd :wtf:
I suspect... a SPY might be at work here!
 :drevil:
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Offline JGZinv

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Re: Great ... Now I have to texture this
RazorsKiss made it... about a year and a half ago.
Old news or some such in our area, but like I said, your version it nice in it's own right.
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod