Blowfish, don't worry about the actual LOOK for now.
Once you get it mapped you can decide on a texture then.
Worry about, these are windows, this is the hull, this is alternate hull look, this is piping, ect...
Once it's mapped you can try different "clothes" and see what works best.
That's the quick and dirty way.

Puts earplugs in, in case of rant by real modelers...
That way it mgiht give you more perspective on wha you want to do with it a little quicker. Instead of agonizing over every little piece wrap it up start tweaking and THEN go back and make that perfect high res map with your new focused vision.