Hey all,
I am attempting to set up a battle scenario where my cap ship's turrets are cycling on and off randomly, aka more a more realistic firing pattern, where the gunners are taking occasional breaks to resight, realign their guns, whatever. My idea was to set up two argument-based Events, one randomly cycling the turrets on (turret-free), and the other cycling them off (turret-lock), the second Event being a bit slower to repeat than the first so that the guns are firing for most of the time. Long story short, it's not working, and I can't puzzle it through as to why. Please take a look at the pics I posted of how I set these events up...any recommendations would be hugely appreciated.
Thanks
killface
[attachment deleted by admin]