Poly count: Model Name; LOD0, 1, 2 , 3 (where applicable)
Ast01 | 8246 | 2058 | 78 | | | Asteroid01 | 66 | 48 | 22 |
Ast02 | 1520 | 760 | 122 | | | Asteroid01-01 | 8246 | 2058 | 78 |
Ast03 | 1088 | 544 | 68 | | | Asteroid01-02 | 60 | 42 | 20 | 10 |
AstA01 | 3074 | 1534 | 58 | | | Asteroid02 | 66 | 48 | 22 |
AstA02 | 1520 | 760 | 68 | | | Asteroid02-01 | 65 | 47 | 22 | 10 |
AstA03 | 1088 | 272 | 68 | | | Asteroid02-02 | 60 | 41 | 24 | 12 |
AstB01 | 1922 | 478 | 92 | | | Asteroid03 | 66 | 48 | 22 |
AstB02 | 1520 | 760 | 94 | | | Asteroid03-01 | 49 | 36 | 20 | 12 |
AstB03 | 1088 | 544 | 68 | | | Asteroid03-02 | 52 | 35 | 20 | 10 |
Texture Usage: Texture Name: Model(s) Using it; PCS2 Texture Slot Count
ASTEROD1; Ast01, Ast02, Ast03, Asteroid01-01; 1 each
ASTEROD2: AstA01, AstA02, AstA03; 1 each
ASTEROD5: AstB01, AstB02, AstB03; 1 each
(asteroid being most used is broken into multiple lists)
asteroid01: Asteroid02-01; 1
asteroid01: Asteroid01/02/03; 3 each
asteroid01: Asteroid01-02,02-02,03-01,03-02; 3 each