Author Topic: Target Box, Bounding box  (Read 1418 times)

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Target Box, Bounding box
Is it possible to make the rectangle that surrounds a selected model be smaller than the model itself? Like in making a subsystem box in pcs2 and attaching it to a subsystem model?

 

Offline Aardwolf

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Re: Target Box, Bounding box
I think you can manually set the center point and dimensions of a POF, even if PCS2 auto-computed it. Dunno how, though.

 

Offline Nighteyes

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Re: Target Box, Bounding box
I would also like to know this... because if I'm not mistaken then explosion size is set by the size of the bounding box... and thats something that we need to be able to change easily...

 

Offline chief1983

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Re: Target Box, Bounding box
But then you can't shoot the object...
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Offline Galemp

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Re: Target Box, Bounding box
The tech room zoom value in the table should help you there.  Try experimenting.
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Re: Target Box, Bounding box
Oh, I hadn't realized that you can specify a zoom value for each subsystem

 

Offline Nighteyes

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Re: Target Box, Bounding box
Are we talking about $Closeup_zoom: in the ships.tbl? that defines the size of the bounding box for the ship? what about subsystems?

 

Offline Galemp

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Re: Target Box, Bounding box
The target box doesn't switch focus when you select a subsystem, it always remains centered on the ship.
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Re: Target Box, Bounding box
No, that's true. But it does draw a little red rectangle around the targeted subsystem.

 Maybe I was inaccurate with my question. I'm not concerned with what the real extents of the subobject are, but rather the percieved extents, as seen by the player. I have a model with guns that are small, but a large chunk of the ship is also included in the subobject. I don't want the player to know that.