Author Topic: Environment mapping,  (Read 1351 times)

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I may have missed an episode or two but in fred's background menu i saw a (i never seen before) option about environement map.
What effect it has? how does it works? and how does it looks like when you use it?
« Last Edit: October 05, 2009, 04:33:01 am by Reprobator »
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 

Offline Krackers87

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makes the backgrounds/nebulae/planets reflect off ships hulls, and its gorgeous.
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just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 
so when we use skybox, we just give the path for the skybox again in this dialog box right? i ll give a try
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 

Offline Aardwolf

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  • Posts: 16,384
Doesn't it auto-generate one if you don't specify one?

Or am I just being hopeful?

  

Offline Nuke

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the game does auto-generate an env map, however in some cases you can specify a cube map to override the game generated one for whatever reason you may have. i kinda wouldnt mine being able to specify custom cube maps on a per texture basis, for cockpit model, docking bays, and other interior geometry.
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