Warning right off the bat with debug build...
Secondary bank capacities have not been completely specified for ship class GTB Ranger... fix this!!
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF_SSE2.exe! <no symbol>
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fs2_open_3_6_12d_INF_SSE2.exe! <no symbol>
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kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
#Ship Classes
$Name: GTB Ranger
$Short name: Bomber2T-77
$Species: Terran
+Type: XSTR("Medium Bomber", -1)
+Maneuverability: XSTR("Poor", 1)
+Armor: XSTR("Medium", -1)
+Manufacturer: XSTR("Han-Ronald Corp.", -1)
+Description: XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The GTB Ranger is what happens when Terran bombers and Vasudan fighter cross paths. A joint effort, the Ranger is capable of carrying some of the most devastating Terran bombs. With a high capacity load out, the Ranger can be deployed as an effective anti-cap ship weapon. In a pinch, the Ranger can also take on a Heavy Fighter role, thanks to a Vasudan reactor powering its dual gunbanks and VS-10a Quad Thrust Engine System. The Ranger is quicker than any other bomber with its load out capabilities.", -1)
$end_multi_text
+Length: 36 m
+Gun Mounts: 2
+Missile Banks: 2
$POF file: GTB_Ranger.pof
$Detail distance: (0, 100, 300, 1300)
$Show damage: YES
$Density: 1
$Damp: 0.35
$Rotdamp: 0.55
$Max Velocity: 0.0, 0.0, 75.0
$Rotation time: 5.0, 4.5, 5.0
$Rear Velocity: 0.0
$Forward accel: 4.0
$Forward decel: 2.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 50.0
$Expl outer rad: 100.0
$Expl damage: 25.0
$Expl blast: 2000.0
$Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks: ( "Subach HL-7" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim" "UD-8 Kayser")( "Subach HL-7" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim" "UD-8 Kayser")
$Allowed Dogfight PBanks: ( "Subach HL-D" "Prometheus D" "Circe" "MorningStar D" "Lamprey" )( "Subach HL-D" "Prometheus D" "Circe" "MorningStar D" "Lamprey" )
$Default PBanks: ( "Subach HL-7" )
$Allowed SBanks: ( "Rockeye" "Hornet" "Tornado" "Trebuchet" "Stiletto II" "Piranha" "Cyclops" "cyclops#short" "Hornet#Weak" "EMP Adv." "Infyrno" )
$Allowed Dogfight SBanks: ( "Rockeye D" "Hornet D" "Tornado" "Piranha" "Infyrno D" )
$Default SBanks: ( "Hornet" "Cyclops#short" "Cyclops#short" )
$SBank Capacity: ( 60, 60 )
$Shields: 700
$Shield Color: 100 100 255
$Power Output: 4.0
$Max Oclk Speed: 65.0
$Max Weapon Eng: 100.0
$Hitpoints: 275
$Flags: ( "player_ship" "default_player_ship" "bomber")
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 115.0
+Aburn For accel: 0.7
+Aburn Fuel: 300.0
+Aburn Burn Rate: 50.0
+Aburn Rec Rate: 25.0
$Countermeasures: 35
$Scan time: 2000
$EngineSnd: 127 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -45
$Closeup_zoom: 0.5
$Shield_icon: shieldbt-03
$Ship_icon: iconbomber2t-03
$Ship_anim: ssbomber2t-03
$Ship_overhead: loadGTB_Ranger
$Score: 10
$Trail:
+Offset: 6.6 -6.25 -5.3
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -6.6 -6.25 -5.3
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Subsystem: communications, 10, 0.0
$Subsystem: navigation, 10, 0.0
$Subsystem: weapons, 20, 0.0
$Subsystem: sensors, 10, 0.0
$Subsystem: engine, 15, 0.0
#END
Aaaaaand screeny is attached.
I should also mention im using the Inferno build.
And thanks much for the quick response!
[attachment deleted by admin]