Is it possible to set/script a turret to increase its $FOF to a set amount based on the targets its tracking speed?
For example
Fighter standing still $FOF:0
Fighter going 20 $FOF: 0.2
Fighter going 40 $FOF: 0.4
and so on.
And possibly using other functions that linear so that the targeting systems would lose more accuracy at higher speeds and less at lower speeds.
it would be cool if we could set a parameter like this in the weapons tables.
Thanks to that we could make some weapons really lethal when going slowly and for slower bombers, and at the same time, high speed interceptors would have a bigger chance to dodge incoming fire.
Right now its either a dumb miss-all most of the time turret even when you are standing still right next to it, or godlike accurate rape-laser.
It would encourage going fast.