Sorry for bumping this thread, but I find it better than starting a new one.
What I wanted to ask - I've been looking at the wiki and I wanted to ask. I noticed an addition to the armor.tbl for the shield piercing percentage.
I was wondering - why is this part of an armor table? This locks shields with armor and reduces flexibility.
Right now if I want to have several types of armor and several types of shield, I need to put every possibly combo in the armor tbl.
Having 2 separate tables and specifiying shield and armor separately is more flexible and easier.