I had this idea about a missile that is slow but has a long lifetime and a strong seeker strength.
So I tried one with aspect homing and then heat but once the missile has passed its target it will just fly in a straight line, as if it just completely forgot what its purpose in life is. Untargeted heat seeker will attempt to go for targets that are flying behind the original one (and the next if it happens to miss the second target etc) but it will not make a 180 turn and go for its original target.
Any ideas/suggestions?
try this:
* +Seeker Strength:
o Defines the seeking ability of the homing system. Default of heat seekers is 3 and for aspect seekers 2. Spoofing change is defined as cm type effectiveness/seeker strength.
o Syntax: Float, seeker strength
EDIT: nevermind, missed exactly that part, try it instead with a heatseeking missile, high seeker strength and a very low turntime.