Author Topic: voice recognition  (Read 1334 times)

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Offline torc

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  • Diaspora SFX engineer
hi guys! i have search in the forum but all the profiles and the links to download game commander are dead. not sure but exatly: what should i do for playing with voice recognition?  :( sorry but i haven't found recent posts,so i ask to you...thanks a lot  :)
indossare una divisa può avere un prezzo alto...ma a volte...è troppo alto!!! Bill Adama

 

Offline Mongoose

  • Rikki-Tikki-Tavi
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  • This brain for rent.
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If you're referring to the sort of voice recognition used to control your wingmen, it's actually built into the engine itself, at least for Windows builds.  Most of the nightly builds and release candidates don't have it enabled, but it is in the most recent official SCP release, 3.6.10 final, and I'm assuming it will be in the final release of 3.6.12 as well.  You'll need to enable the feature via a launcher flag, and like the wiki link I posted explains, you'll also have to "train" Windows' voice-recognition function in order for it to function properly.  I've played with the feature turned on once or twice, and it actually works remarkably well.

  

Offline torc

  • 210
  • Diaspora SFX engineer
thanks for the answer...in effect i tried to make it run in a 3.6.12, but don't work...i'll try in the older version...thanks again

ok, i have try the 3.6.10 official build too but when i select voice recognition and run freespace, computer shows  me an error message: ''failed to create command recognition context'' could you tell me why? thanks
« Last Edit: May 24, 2010, 04:02:20 pm by Jeff Vader »
indossare una divisa può avere un prezzo alto...ma a volte...è troppo alto!!! Bill Adama