Author Topic: Missions behaving differently upon replay  (Read 1349 times)

0 Members and 1 Guest are viewing this topic.

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Missions behaving differently upon replay
I have a mission here that relies on some very precise timing to work properly.

It works upon first play. However, I've had at least one report that if the player dies and then hits 'quick restart', the mission breaks.

Is there any way I can work around this?

Specifically, the player is under AI control for a certain time, and the player's ship is given warp-out orders. These orders are cleared just before the 'point of no return' in the jump sequence. Normally, the mission proceeds fine; however, upon replay, the mission sometimes ends shortly after the jump sequence.

This does not appear to be a consistently reproducible behavior; I've never managed it myself. But the fact that it popped up at least once is a little worrisome.
« Last Edit: March 30, 2010, 03:53:37 pm by General Battuta »

  

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: Missions behaving differently upon replay
Guessing something isn't getting reset on the quick replay since I've noticed and mantised an issue with the ai firing secondaries after the restart as well. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras