Author Topic: Asteroids!  (Read 1447 times)

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So: Asteroids placed in specific positions via FRED cannot be destroyed or collided with. Asteroids generated by the asteroid field editor cannot be used in SEXPs - e.g. in an 'is_destroyed_delay' SEXP.

Is there a simple way that I'm not aware of to make a lone asteroid destroyable. Alternately, is there a way to count the number of asteroids destroyed if they're generated by the asteroid field editor?

EDIT: Shortly after writing this, I decided to just take the "no collide" flag out of the table, but an answer to one of the above questions would be best interesting.
« Last Edit: April 09, 2010, 12:42:32 am by Scourge of Ages »

 

Offline FUBAR-BDHR

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Unfortunately the answer to both is no.  Removing the no_collide seems to be the only way.  Might have to put that one on my try to make a sexp when I have time list. 

BTW you can table the standard field asteroids and add those to the missions.  Just copy the entry (without the no_collide) and change the pof to the field models.  You only need to do 3 then just use texture replace for the other colors to save ship slots. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

  
Thank you very much! I suspected that, but it's good to have confirmation.
And thanks for the bit about swapping the POF/texture/table entry of the asteroids, very useful for reference.