I'd like to avoid using textures over 2048 for compatibility reasons. The problem is that I don't feel the 2048^2 texture is adequate for "normal" quality either. Then again it may be that I just suck at texturing.

The model is symmetrical, but the uv map is not fully symmetrical to fix seams that appear when a flat surface is normal mapped and has a texture seam (see
this thread)
The Karnak suggestion is interesting, but I don't think I can reuse enough to make a difference.
Anyway, here are some screenshots to illustrate what I mean (click to see bigger version):


The black circle with the grey circle in the middle that you see on this next image is 12x12 pixels on the texture - just an illustration of the relative size of the texture:

And the docking point, which is significantly less detailed than the FS2 dock tile:

Edit: Actually, the dock tile is 128x128 pixels, while this is approx. 85x85 pixels - so it's not that bad..