Author Topic: Edgesplit = non-manifold? (Blender)  (Read 1844 times)

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Offline Rga_Noris

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Edgesplit = non-manifold? (Blender)
Sorry to be filling the forums with NoobQ's  :D

Couldnt really find a previous topic that answered this, but I noticed that when making smooth groups in Blender, the edgesplit modifier causes the mesh to become non-manifold (it also creates plenty of extra vertices) along the edges of the smooth groups. According to the wiki, this is a huge no-no, however I have yet to notice any problems with using this modifier.

Any clarification would be awesome.
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Offline blowfish

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Re: Edgesplit = non-manifold? (Blender)
I haven't noticed any problems with edgesplitting models.  The wiki may be a bit misleading - non-manifold geometry can be used with no problems, but it can be abused too, and weird meshes can be created.

 

Offline headdie

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Re: Edgesplit = non-manifold? (Blender)
What technique are you using to smooth the model? I have been playing with blender for a few months and not hit a split edge issue outside from the supplied polly reduction scripts
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Offline blowfish

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Re: Edgesplit = non-manifold? (Blender)
Technique?  Depends.  If I'm lazy and the mesh is pretty simple, I will just set the edgesplit to whatever degree measure works best.  For more complex tasks I manually set edges as sharp (though I usually start off by using select->sharp edges).

 

Offline Rga_Noris

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Re: Edgesplit = non-manifold? (Blender)
Technique?  Depends.  If I'm lazy and the mesh is pretty simple, I will just set the edgesplit to whatever degree measure works best.  For more complex tasks I manually set edges as sharp (though I usually start off by using select->sharp edges).

Roughly the same here. I'm a bit of a control freak, so I typically just select the edges by hand and then use the edgesplit mod. As mentioned earlier, in game all is well.
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 

Offline Water

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Re: Edgesplit = non-manifold? (Blender)
Couldnt really find a previous topic that answered this, but I noticed that when making smooth groups in Blender, the edgesplit modifier causes the mesh to become non-manifold (it also creates plenty of extra vertices) along the edges of the smooth groups. According to the wiki, this is a huge no-no, however I have yet to notice any problems with using this modifier.
Don't worry about the extra vertices too much. The worst possible thing you can do is have no smoothing -  just Faceted. This page talks about vertex splits -  http://www.ericchadwick.com/examples/provost/byf2.html

 
Re: Edgesplit = non-manifold? (Blender)
Indeed, Edgesplit makes the mesh non-manifold - but in the good way. You'll want to check if the mesh is manifold (Ctrl-Shift-Alt-M) before applying the Edgesplit, to make sure that there's no awkward geometry or gaping holes left in the mesh. Then again, especially in detailing, non-manifold add-ons can greatly improve on polycount - but you should only use that when you really know what you're doing.
After applying Edgesplit, each smooth surface is a separate mesh - IIRC, that is the way FS handles smoothing too, so no problem there.

  

Offline Rga_Noris

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Re: Edgesplit = non-manifold? (Blender)
Thanks everyone for the responses!
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.