Author Topic: regarding post processing  (Read 1475 times)

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Offline torc

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regarding post processing
hello ! i don't know if this is the right place  for this question but:
today i've bought tarr chronicles and i've downloaded the latest patch whit post processing effects:
Do you think is possible to create the same effects in fs2 engine?
i found those effects very good, giving to to the game more immersion than before.
i can't imagine freespace: outstanding!  :) thanks
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Offline General Battuta

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Re: regarding post processing
They've been in FreeSpace for at least a few months.

 

Offline torc

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Re: regarding post processing
i'm not talking about glow effect but  the other one that unfocus the sides of the screen (that is not motion blur but simulate pretty well the same thing)   :nod:
indossare una divisa può avere un prezzo alto...ma a volte...è troppo alto!!! Bill Adama

 

Offline General Battuta

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Re: regarding post processing
Depth of field?

 

Offline torc

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Re: regarding post processing
it must be depht of field but never change....seems like they put ''graphic filters'' ON the game...not INSIDE...maybe it is only my impression  :).
look at this  :)

http://www.youtube.com/watch?v=0U3dqpRpEKw
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Offline chief1983

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Re: regarding post processing
There is support for several post processing effects now, and if you want more you can write the shaders to do the effects.  The engine itself can handle any effects you can write a shader for now.
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Offline torc

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Re: regarding post processing
thanks for the answer...honestly i tough there was a effect implemented in some release. i haven't the skills to write a code...so i'll wait someone who can do this... can i find a guide somewhere? thanks again
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Offline chief1983

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Re: regarding post processing
There is a set of effects already written.  To enable ones already in the shaders package, you would just use a table and possibly a mission edit.  But the post proc itself is experimental, which is why it might be a bit difficult to find the info on it currently.
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#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

  

Offline torc

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  • Diaspora SFX engineer
Re: regarding post processing
do you know if someone have tried to make it and there's a experimental version  to download? thanks in advance
EDIT: i've asked here: please respond.  :)


http://www.hard-light.net/forums/index.php?topic=64986.260
« Last Edit: May 24, 2010, 11:04:25 am by torc »
indossare una divisa può avere un prezzo alto...ma a volte...è troppo alto!!! Bill Adama