I am having a bit of an issue with my TSJ Amaterasu: I don't think it is using its full weapons payload.
For example, in a recent test mission, I had a Sathanas gun down a Hecate. With 'all ships beam-free by default' enabled, and the Hecate positioned roughly in front of the Sathanas, I got a pretty spectacular quadruple-beam salvo every time.
This is not so with the Amaterasu. It's like there is some invisible limitation to the amount of turrets that can be active at once.
I copied a few weapons, modified things like energy usage (set to zero, in case the ship was running out of energy), rate of fire, beam duration, and modified the ship to use the new weapons by default by going into ships.tbl.
I suspect that there is a piece of code hiding somewhere, which has altered the normal behavior of the Amaterasu's turrets. Given a clear line of sight to a target, its turrets will not always fire. How do I fix this?
Thanks in advance.