Author Topic: Nightly (OS X): 20 Jul 2010 - Revision 6320  (Read 1139 times)

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Offline SirKnightly

  • George or Keira?
  • 212
Nightly (OS X): 20 Jul 2010 - Revision 6320
Here is the nightly for OS X on 20 Jul 2010 - Revision 6320

Group: Standard
fso-OSX-Standard-20100720_r6320.tgz
MD5Sum

Group: Inferno
fso-OSX-Inferno-20100720_r6320.tgz
MD5Sum

Code: [Select]
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r6313 | The_E | 2010-07-17 21:18:40 -0500 (Sat, 17 Jul 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/shiphit.cpp

No wonder it didn't really work. I was looking in the wrong array.
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r6315 | The_E | 2010-07-18 21:12:43 -0500 (Sun, 18 Jul 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp

Fix for the "is-ai-class" sexp. Previously, the sexp would compare the given AI class against the ship class' tbl default AI class, which produced erroneous results.
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r6316 | chief1983 | 2010-07-19 10:50:50 -0500 (Mon, 19 Jul 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/cfile/cfile.cpp

Per IssMneur, fix the root directory detection on *nix systems.
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r6317 | chief1983 | 2010-07-20 16:59:36 -0500 (Tue, 20 Jul 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/gamesnd/gamesnd.cpp
   M /trunk/fs2_open/code/gamesnd/gamesnd.h
   M /trunk/fs2_open/code/parse/lua.cpp
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/sound/sound.cpp
   M /trunk/fs2_open/code/sound/sound.h

IssMneur's fix for Mantis #2240, allow gaps after the hardcoded retail sound entries.
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Offline Aardwolf

  • 211
  • Posts: 16,384
Re: Nightly (OS X): 20 Jul 2010 - Revision 6320
Quote
No wonder it didn't really work. I was looking in the wrong array.

Context please! Something to do with the disabling of the damage-"pain" effect for capship mods, maybe?