Author Topic: Color of sun blinding effect  (Read 6214 times)

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Offline Kolgena

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Re: Color of sun blinding effect
+1 for non-colored blinding. Think about what happens if you have multiple different colored suns on screen at the same time.

 

Offline Commander Zane

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Re: Color of sun blinding effect
RAVE!!!

 

Offline sigtau

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Re: Color of sun blinding effect
+1 for non-colored blinding. Think about what happens if you have multiple different colored suns on screen at the same time.
Who uses forum signatures anymore?

 

Offline chief1983

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Re: Color of sun blinding effect
Apparent size of a sun has nothing to do with the intensity of its light.  It has to do with what type of star it actually is.  It would need to be some combination of the size plus it's actual brightness which I don't even think we can define can we?  I know we can adjust color, but maybe there's something there we can use to adjust the source intensity.
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Offline Klaustrophobia

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Re: Color of sun blinding effect
sure it does.  a further away sun has a smaller apparant size, and is much less bright.  our sun isn't much brighter than a star when viewed from pluto.
I like to stare at the sun.

 

Offline ION3

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Re: Color of sun blinding effect
Quote
I know we can adjust color, but maybe there's something there we can use to adjust the source intensity.

If color is an rgb value you could try somethning like 32/32/32 if you want it dark.

Why does everyone prefer white blinding? Didn`t you ever play a game with colored blinding? For my eyes colored is much more beautiful. Seeing a red sun blinding white pulls me out of immersion. It's like a red sun having blue flare. It just doesn't make sense. Apart from that most suns are not like 255/0/0 but more like 255/230/230.


edit:

Quote
it also doesn't seem to matter how far away the "sun" is, it ALWAYS completely blinds, even if it is seemingly pluto-distanced.

for the coders: Why doen't the effect scale with the size of the sun?

 

Offline chief1983

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Re: Color of sun blinding effect
I would think that most suns are bright enough that you're going to get a white blinding effect no matter what color it is, unless you're sufficiently far away that the sun's light won't be overloading your eyes in the first place, which would mean you probably wouldn't be blinded at all.
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Offline Kolgena

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Re: Color of sun blinding effect
To be fair, a blinding effect looks nothing like a white-out at all. Your iris would contract, so the sun's halo would shrink somewhat, your eyes would be in less pain, and anything that isn't the sun will appear far far darker. Don't believe me? Go outside, stare at the sun for about 3 seconds.

You'd need an HDR + eye adaptation system to make that work though, and that doesn't seem easy to code.

Basically, the current blinding effect doesn't reflect any phenomena that exists in real life (except maybe glare off the helmet/cockpit glass, which wouldn't be nearly as intense as it is right now, and would respond differently to angle-to-star), so adapting it to make it "more realistic" doesn't actually make that much sense. If anything, the unrealistic version we have now is more practical. With the new explosion blinding effects, things could start to look real ****ty with multiple technicolored glares competing for screen space.

That said, if someone that really wants to see colored blinding will go out and make a build that can do that, and it actually does look better, I don't see how that's a bad thing. Of course, that requires that someone in favor of the idea to actually do that.

 

Offline ION3

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Re: Color of sun blinding effect
Quote
overloading your eyes

You confuse me. Are we talking about the same thing? Could you give me a wiki link or something where the effect you ar talking of is explained?

Here's a link of what I think  the blinding represents:

http://www.prime-junta.net/pont/How_to/ha_Testing_lenses/a_How_to_test_a_lens.html?page=9

The picture shows flare all over the image. Note how the flare adopts the orange color of the sunlight.

http://diglloyd.com/articles/UnderstandingOptics/understanding-flare.html

Look at the third picture in the section about veiling flare. Note again the flare color.


Now these are photography related sites, but this effect occurs in about all optics, that means in the human eye, too.


edit:

Quote
Basically, the current blinding effect doesn't reflect any phenomena that exists in real life

I think it represents the scattering of light in the lens of the eye.
« Last Edit: August 09, 2010, 11:52:05 am by ION3 »

 

Offline Kolgena

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Re: Color of sun blinding effect
Right, but if it's bright enough to scatter enough to cover the screen by the time it's passed the iris, that light's going to be bleaching your retina, which is going to be white in color (and fairly long-lasting--think flashbang)

Otherwise, I'm guessing the scatter would be minimal, and would show up as coronas around bright lights. Like this: http://en.wikipedia.org/wiki/File:Flashlight_effect_Sumo_Jan08.jpg
I don't think you'd get subtle shades of veil glare, either because your iris would shrink to get rid of it, or your brain would auto-correct for color constancy.
« Last Edit: August 09, 2010, 12:03:49 pm by Kolgena »

  

Offline ION3

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Re: Color of sun blinding effect
Quote
Right, but if it's bright enough to scatter enough to cover the screen by the time it's passed the iris, that light's going to be bleaching your retina, which is going to be white in color (and fairly long-lasting--think flashbang)

I think the human eye scatters the light more that a photographic lens. From personal experience.

*doing flashbang research*