Author Topic: Shield mesh polycount limit?  (Read 3237 times)

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Offline General Battuta

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Shield mesh polycount limit?
Is it still 80 faces?

 

Offline The E

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Re: Shield mesh polycount limit?
Going by the code, no.
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Offline General Battuta

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Re: Shield mesh polycount limit?
Going by the code, no.

What eez eet?

 

Offline The E

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Re: Shield mesh polycount limit?
2^16.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline MatthTheGeek

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Re: Shield mesh polycount limit?
65k ? How far have we gone since retail :D
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Offline JGZinv

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Re: Shield mesh polycount limit?
Well that'll make making shields easier in the future... going ot have to update the pcs2 guide again...
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Offline Nighteyes

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Re: Shield mesh polycount limit?
just out of intrest... how hard would it be to create a spherical shield mesh(say with 5k polys) for a capship and having it act like a fighter shield? is it as simple as adding a sphere mesh around the ship and naming it "shield" when converting?

 

Offline General Battuta

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Re: Shield mesh polycount limit?
just out of intrest... how hard would it be to create a spherical shield mesh(say with 5k polys) for a capship and having it act like a fighter shield? is it as simple as adding a sphere mesh around the ship and naming it "shield" when converting?

Wings of Dawn and War in Heaven both have them. If you're up to date on your SVN you should have one on your hard drive right now.

 

Offline Commander Zane

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Re: Shield mesh polycount limit?
War in Heaven has capital-grade shields?
On a similar note, I was really hoping the UEF fighters would have conformed shields.

 

Offline General Battuta

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Re: Shield mesh polycount limit?
War in Heaven has capital-grade shields?
On a similar note, I was really hoping the UEF fighters would have conformed shields.

Hrm. Explain?

They have surface shields if that's what you mean.

 

Offline Commander Zane

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Re: Shield mesh polycount limit?
Pretty much what I meant, I haven't noticed this yet.

 

Offline General Battuta

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Re: Shield mesh polycount limit?
Pretty much what I meant, I haven't noticed this yet.

They all have both regular shield meshes and surface shields.

 

Offline Fury

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Re: Shield mesh polycount limit?
UEF fighters/bombers have surface shields because many of their shields meshes are bugged and there was no time to fix them. During optimization process those meshes should be fixed and surface shield flags removed. There is a single capital ship in R2 to which shields were given, I did not approve of this and still don't.

 

Offline General Battuta

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Re: Shield mesh polycount limit?
UEF fighters/bombers have surface shields because many of their shields meshes are bugged and there was no time to fix them. During optimization process those meshes should be fixed and surface shield flags removed. There is a single capital ship in R2 to which shields were given, I did not approve of this and still don't.

Interested parties should note that the shields were added for experimentation purposes and may not reflect any plot elements.

 

Offline Commander Zane

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Re: Shield mesh polycount limit?
Which R2 ship has the shields?
So the UEF fighters have surface shields instead? I'm pretty sure I've seen the bubble shield they use in effect when flying the Durga with show_ship.

 

Offline General Battuta

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Re: Shield mesh polycount limit?
Which R2 ship has the shields?
So the UEF fighters have surface shields instead? I'm pretty sure I've seen the bubble shield they use in effect when flying the Durga with show_ship.

We can't tell you that.

And they have both mesh and surface shields.

 

Offline Spoon

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Re: Shield mesh polycount limit?
UEF fighters/bombers have surface shields because many of their shields meshes are bugged and there was no time to fix them. During optimization process those meshes should be fixed and surface shield flags removed. There is a single capital ship in R2 to which shields were given, I did not approve of this and still don't.
FS2 retail models also have times where weapons pass through the shield, doing direct damage to the model. Imho, surface shields is a default requirement for all fighters with a shield mesh.
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Offline karajorma

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Re: Shield mesh polycount limit?
Sounds like a bug to me, rather than something you should fix with a hack like that.
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Offline headdie

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Re: Shield mesh polycount limit?
brining up shield meshes and surface shield flag, which is more efficient in terms of game speed?
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