Author Topic: sounds.tbl errors  (Read 2025 times)

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Offline aeon48m

  • 26
  • Trying to make SGWP3
Well, I'm having a bit of trouble with the sounds on something I'm working on. Every time I try to load up FRED, it gives me this error:
Code: [Select]
sounds.tbl(line 2:
Error: Missing required token: [#Game Sounds Start]. Found [00 ]  instead.

ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! SCP_DumpStack + 354 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! Error + 229 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! error_display + 427 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! required_string + 111 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! gamesnd_parse_soundstbl + 180 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! fred_init + 890 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CFREDView::OnCreate + 103 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CWnd::OnWndMsg + 2076 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CWnd::WindowProc + 50 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! AfxCallWndProc + 240 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! AfxWndProc + 166 bytes
USER32.dll! gapfnScSendMessage + 463 bytes
USER32.dll! SetPropW + 474 bytes
USER32.dll! GetScrollBarInfo + 253 bytes
USER32.dll! SendMessageTimeoutW + 1329 bytes
ntdll.dll! KiUserCallbackDispatcher + 46 bytes
USER32.dll! SendMessageTimeoutW + 2043 bytes
USER32.dll! CreateWindowExA + 51 bytes
avcuf32.dll! <no symbol>
avcuf32.dll! <no symbol>
fred2_open_3_6_14_DEBUG_RC2.exe! AfxCtxCreateWindowExA + 163 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CWnd::CreateEx + 332 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CWnd::Create + 153 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CFrameWnd::CreateView + 352 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CFrameWnd::OnCreateClient + 40 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CFrameWnd::OnCreateHelper + 57 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CFrameWnd::OnCreate + 88 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CMainFrame::OnCreate + 55 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CWnd::OnWndMsg + 2076 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CWnd::WindowProc + 50 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! AfxCallWndProc + 240 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! AfxWndProc + 166 bytes
USER32.dll! gapfnScSendMessage + 463 bytes
USER32.dll! SetPropW + 474 bytes
USER32.dll! GetScrollBarInfo + 253 bytes
USER32.dll! SendMessageTimeoutW + 1329 bytes
ntdll.dll! KiUserCallbackDispatcher + 46 bytes
USER32.dll! SendMessageTimeoutW + 2043 bytes
USER32.dll! CreateWindowExA + 51 bytes
avcuf32.dll! <no symbol>
avcuf32.dll! <no symbol>
fred2_open_3_6_14_DEBUG_RC2.exe! AfxCtxCreateWindowExA + 163 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CWnd::CreateEx + 332 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CFrameWnd::Create + 225 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CFrameWnd::LoadFrame + 318 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CDocTemplate::CreateNewFrame + 388 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CSingleDocTemplate::OpenDocumentFile + 370 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CDocManager::OnFileNew + 348 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CWinApp::OnFileNew + 37 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CFREDApp::InitInstance + 1582 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! AfxWinMain + 132 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! WinMain + 26 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! __tmainCRTStartup + 358 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 239 bytes
ntdll.dll! RtlInitializeExceptionChain + 194 bytes
I tried a few solutions including modifying the sounds.tbl, but they all puke up other errors such as needing a $name or #game sounds end.

I am using the latest 3.6.14 RC2 build. The only secondary mod I am using is the mediavps. It worked fine with no errors on debug before I added in a custom sounds.tbl.
fred2_open.log is attached.
The same problem also happens if I try to load up with regular freespace and not FRED.

[attachment deleted by a ninja]
"Hell, ultra-AAA's are more powerfull than the sgreen, but then again, those are meant ot literaly sodemise fighters with their long powerfull shaft."

 

Offline headdie

  • i don't use punctuation lol
  • 212
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the file is missing #Game Sounds Start at the start
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline aeon48m

  • 26
  • Trying to make SGWP3
I have that at the start...
I've attached the sounds.tbl I'm using.

[attachment deleted by a ninja]
"Hell, ultra-AAA's are more powerfull than the sgreen, but then again, those are meant ot literaly sodemise fighters with their long powerfull shaft."

 

Offline headdie

  • i don't use punctuation lol
  • 212
  • Lawful Neutral with a Chaotic outook
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    • Headdie on Deviant Art
Strange, because at that point your table is near identical to the retail table aside from the tabbing to make it more readable.

are you using the BP sound table?
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline aeon48m

  • 26
  • Trying to make SGWP3
I think I'm using the sample retail sounds.tbl from the wiki page, but with the turret rotation and elevation sounds and some custom sounds replacing some empty sound files.
"Hell, ultra-AAA's are more powerfull than the sgreen, but then again, those are meant ot literaly sodemise fighters with their long powerfull shaft."

 

Offline headdie

  • i don't use punctuation lol
  • 212
  • Lawful Neutral with a Chaotic outook
    • Skype
    • Twitter
    • Headdie on Deviant Art
I asked because there is stuff about the UEF at the bottom of the file
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline aeon48m

  • 26
  • Trying to make SGWP3
Wait, what? Now that you mention it, I found some stuff about UEF flybys or whatever too. I don't know how it got there, but I removed it and it still pukes up the same error.
"Hell, ultra-AAA's are more powerfull than the sgreen, but then again, those are meant ot literaly sodemise fighters with their long powerfull shaft."

 

Offline headdie

  • i don't use punctuation lol
  • 212
  • Lawful Neutral with a Chaotic outook
    • Skype
    • Twitter
    • Headdie on Deviant Art
try this, ran it on both FSO and FRED 3.6.14 RC2 debug with no issues on my rig

[attachment deleted by a ninja]
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

  

Offline aeon48m

  • 26
  • Trying to make SGWP3
Thanks, that seems to have solved it.  :)
"Hell, ultra-AAA's are more powerfull than the sgreen, but then again, those are meant ot literaly sodemise fighters with their long powerfull shaft."