Hey all,
I was running a mission which I was using to test out some weird AI behaviour I was seeing: basically, a fighter's engines were disabled, and his goal was set to guard the player. When his engines were re-enabled (with the repair-subsystem SEXP), he would fly off in a random direction into the void unceasingly instead of guarding the player. Anyway, that's not relevant to this. I was trying to load this mission and my game crashed. I ran a debug build and got this error right as the loading bar completed:
Assert: Briefing->stages[0].new_text
File: redalert.cpp
Line: 351
<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! SCP_DumpStack + 354 bytes
<no module>! WinAssert + 208 bytes
<no module>! red_alert_init + 445 bytes
<no module>! game_enter_state + 681 bytes
<no module>! gameseq_set_state + 310 bytes
<no module>! game_process_event + 301 bytes
<no module>! gameseq_process_events + 152 bytes
<no module>! game_main + 782 bytes
<no module>! WinMain + 330 bytes
<no module>! __tmainCRTStartup + 358 bytes
<no module>! WinMainCRTStartup + 15 bytes
<no module>! RegisterWaitForInputIdle + 73 bytes
Right after, my game crashed.
my command line is C:\Games\FreeSpace2\fs2_open_3_6_12d_INF_SSE2.exe -mod mediavps_3612 -spec -glow -env -mipmap -nomotiondebris -missile_lighting -normal -3dshockwave -dualscanlines -targetinfo -orbradar -rearm_timer -ship_choice_3d -3dwarp -warp_flash -snd_preload -voicer -post_process -no_emissive_light
And I've attached a fs2_open.log file. Is this an error on my end?
[attachment deleted by ninja]