The Stellar Assault team has encountered a new set of problems...
...For one of our weapons, we need to disable auto-aim. Preferably, what would happen would be this:
When the given weapon is armed, that weapon would have an auto-aim/convergence over-ride value found in the weapons table itself, not the ships table. This would enable any weapon with a specified over-ride value to automatically set to that desired cone of fire independent of the auto-aim/convergence value set in the main ships table.
As I see it, there are two ways of doing this:
(a.) Set a multiplier value attached to the enabling flag which would change the given ship's auto-aim FOV for the given weapon only. For instance, if a ship has a default auto-aim FOV in the ships table of 15 degrees, and a given weapon is supposed to only have half of any ship's auto-aim as specified in the ships table, the tabler would enter a value of 0.5 for that weapon in that weapon's table. To disable auto-aim, a value of zero could be entered.
(b.) Set a general over-ride value for the weapon. Again, this is only for the given weapon. To illustrate, an over-ride value of 60 is entered, and thus that weapon has an auto-aim field of view of 60 degrees when the weapon is armed, thus ignoring the default value entered in the ships table.