Is there a save for immediately after the 2nd mission? Seems the auto-pilot is really jerky and even fairly buggy.
SUGGESTION: an "AUTO" text should display while in auto-pilot.
Visuals are beautiful. What little gameplay I've seen has been great. Audio seems spot-on to the feeling of the background music I remember from actual WC games. Just the damn buggy auto-pilot.
7 attempts so far and:
3 attempts had the auto-pilot engaged and was in route to nav 1 when transport "suddenly" blows up and I find myself back approaching the carrier (alive) only then it cuts to "you left formation and went against the pirates on your own against the order to stay in formation. You were one, they were many, your now dead."

1 attempt had auto-pilot on route to nav 3 (with like 8k left to the nav-point) when suddenly my ship drops out of auto-pilot (or something) and then suddenly my fighter flips 180 degrees and I can see the transport (moving at like it was still at 64X high-speed autopilot) and then blam, it rams me over and over again (till I'm dead). I can only guess I was still in auto since I couldn't stear or use afterburner to get out of its way.
2 attempts got as far as nav 3 then, just short of where auto-pilot should turn off, without warning I'm dead (and it gives the "you left formation" blaw blaw message.
1 attempt got 3 pirates killed within the first few moments, few minutes later there only was ONE pirate left with the transport at like 12% health and clearly the pirate isn't in missile range of it when, just like 1/2 second after the pirate explodes, suddenly blam, the transport vanishes (no explosion) and I get the "you failed to protect the transport" ...
