Author Topic: Nightly (Windows): 18 Oct 2010 - Revision 6627  (Read 1808 times)

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Offline Zacam

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Nightly (Windows): 18 Oct 2010 - Revision 6627
Here is the nightly for Windows on 18 Oct 2010 - Revision 6627

Antipodes 6 Merged to Trunk
NOTICE: Cache files _WILL_be regenerated with these Builds!

fso-WIN-Inferno-20101018_r6627.7z
MD5: 0E093C33BEC27D3EF78C22AA8CA8448C

fso-WIN-Inferno_SSE-20101018_r6627.7z
MD5: EBF871856C37DF51ABEAE89F8E0FE406

fso-WIN-Inferno_SSE2-20101018_r6627.7z
MD5: B44E75EFEE186C44DC61EB6AB62B93DB

Code: [Select]
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r6627 | Zacam | 2010-10-18 13:32:37 -0500 (Mon, 18 Oct 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/Makefile.am
   M /trunk/fs2_open/code/cfile/cfile.cpp
   M /trunk/fs2_open/code/cmdline/cmdline.cpp
   M /trunk/fs2_open/code/cmdline/cmdline.h
   M /trunk/fs2_open/code/cutscene/cutscenes.cpp
   M /trunk/fs2_open/code/cutscene/mveplayer.cpp
   M /trunk/fs2_open/code/cutscene/oggplayer.cpp
   M /trunk/fs2_open/code/fred2/AltShipClassDlg.cpp
   M /trunk/fs2_open/code/fred2/FictionViewerDlg.cpp
   M /trunk/fs2_open/code/fred2/addvariabledlg.cpp
   M /trunk/fs2_open/code/fred2/adjustgriddlg.cpp
   M /trunk/fs2_open/code/fred2/asteroideditordlg.cpp
   M /trunk/fs2_open/code/fred2/backgroundchooser.cpp
   M /trunk/fs2_open/code/fred2/bgbitmapdlg.cpp
   M /trunk/fs2_open/code/fred2/briefingeditordlg.cpp
   M /trunk/fs2_open/code/fred2/campaigneditordlg.cpp
   M /trunk/fs2_open/code/fred2/campaignfilelistbox.cpp
   M /trunk/fs2_open/code/fred2/campaigntreeview.cpp
   M /trunk/fs2_open/code/fred2/campaigntreewnd.cpp
   M /trunk/fs2_open/code/fred2/cmdbrief.cpp
   M /trunk/fs2_open/code/fred2/createwingdlg.cpp
   M /trunk/fs2_open/code/fred2/customwingnames.cpp
   M /trunk/fs2_open/code/fred2/debriefingeditordlg.cpp
   M /trunk/fs2_open/code/fred2/dialog1.cpp
   M /trunk/fs2_open/code/fred2/dumpstats.cpp
   M /trunk/fs2_open/code/fred2/eventeditor.cpp
   M /trunk/fs2_open/code/fred2/fred.cpp
   M /trunk/fs2_open/code/fred2/freddoc.cpp
   M /trunk/fs2_open/code/fred2/fredrender.cpp
   M /trunk/fs2_open/code/fred2/fredview.cpp
   M /trunk/fs2_open/code/fred2/grid.cpp
   M /trunk/fs2_open/code/fred2/ignoreordersdlg.cpp
   M /trunk/fs2_open/code/fred2/initialships.cpp
   M /trunk/fs2_open/code/fred2/initialstatus.cpp
   M /trunk/fs2_open/code/fred2/mainfrm.cpp
   M /trunk/fs2_open/code/fred2/messageeditordlg.cpp
   M /trunk/fs2_open/code/fred2/missiongoalsdlg.cpp
   M /trunk/fs2_open/code/fred2/missionnotesdlg.cpp
   M /trunk/fs2_open/code/fred2/modifyvariabledlg.cpp
   M /trunk/fs2_open/code/fred2/operatorargtypeselect.cpp
   M /trunk/fs2_open/code/fred2/orienteditor.cpp
   M /trunk/fs2_open/code/fred2/playerstarteditor.cpp
   M /trunk/fs2_open/code/fred2/prefsdlg.cpp
   M /trunk/fs2_open/code/fred2/reinforcementeditordlg.cpp
   M /trunk/fs2_open/code/fred2/restrictpaths.cpp
   M /trunk/fs2_open/code/fred2/setglobalshipflags.cpp
   M /trunk/fs2_open/code/fred2/sexp_tree.cpp
   M /trunk/fs2_open/code/fred2/shieldsysdlg.cpp
   M /trunk/fs2_open/code/fred2/ship_select.cpp
   M /trunk/fs2_open/code/fred2/shipclasseditordlg.cpp
   M /trunk/fs2_open/code/fred2/shipeditordlg.cpp
   M /trunk/fs2_open/code/fred2/shipflagsdlg.cpp
   M /trunk/fs2_open/code/fred2/shipgoalsdlg.cpp
   M /trunk/fs2_open/code/fred2/shipspecialdamage.cpp
   M /trunk/fs2_open/code/fred2/shipspecialhitpoints.cpp
   M /trunk/fs2_open/code/fred2/shiptexturesdlg.cpp
   M /trunk/fs2_open/code/fred2/soundenvironmentdlg.cpp
   M /trunk/fs2_open/code/fred2/starfieldeditor.cpp
   M /trunk/fs2_open/code/fred2/textviewdlg.cpp
   M /trunk/fs2_open/code/fred2/voiceactingmanager.cpp
   M /trunk/fs2_open/code/fred2/waypointpathdlg.cpp
   M /trunk/fs2_open/code/fred2/weaponeditordlg.cpp
   M /trunk/fs2_open/code/fred2/wing.cpp
   M /trunk/fs2_open/code/fred2/wing_editor.cpp
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   A /trunk/fs2_open/code/globalincs/fsmemory.cpp
   A /trunk/fs2_open/code/globalincs/fsmemory.h
   M /trunk/fs2_open/code/globalincs/pstypes.h
   M /trunk/fs2_open/code/globalincs/systemvars.cpp
   M /trunk/fs2_open/code/globalincs/systemvars.h
   M /trunk/fs2_open/code/graphics/2d.cpp
   M /trunk/fs2_open/code/graphics/2d.h
   M /trunk/fs2_open/code/graphics/grbatch.cpp
   M /trunk/fs2_open/code/graphics/grbatch.h
   M /trunk/fs2_open/code/graphics/gropengl.cpp
   M /trunk/fs2_open/code/graphics/gropengl.h
   M /trunk/fs2_open/code/graphics/gropengldraw.cpp
   M /trunk/fs2_open/code/graphics/gropengldraw.h
   M /trunk/fs2_open/code/graphics/gropenglextension.cpp
   M /trunk/fs2_open/code/graphics/gropenglextension.h
   M /trunk/fs2_open/code/graphics/gropengllight.cpp
   M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
   M /trunk/fs2_open/code/graphics/gropenglpostprocessing.h
   M /trunk/fs2_open/code/graphics/gropenglshader.cpp
   M /trunk/fs2_open/code/graphics/gropenglshader.h
   M /trunk/fs2_open/code/graphics/gropenglstate.cpp
   M /trunk/fs2_open/code/graphics/gropenglstate.h
   M /trunk/fs2_open/code/graphics/gropengltexture.cpp
   M /trunk/fs2_open/code/graphics/gropengltexture.h
   M /trunk/fs2_open/code/graphics/gropengltnl.cpp
   M /trunk/fs2_open/code/graphics/gropengltnl.h
   M /trunk/fs2_open/code/graphics/grstub.cpp
   M /trunk/fs2_open/code/lab/lab.cpp
   M /trunk/fs2_open/code/model/model.h
   M /trunk/fs2_open/code/model/modelinterp.cpp
   M /trunk/fs2_open/code/model/modelread.cpp
   M /trunk/fs2_open/code/object/objectsort.cpp
   M /trunk/fs2_open/code/observer/observer.cpp
   M /trunk/fs2_open/code/observer/observer.h
   M /trunk/fs2_open/code/parse/lua.cpp
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/render/3dclipper.cpp
   M /trunk/fs2_open/code/render/3dmath.cpp
   M /trunk/fs2_open/code/starfield/starfield.cpp
   M /trunk/fs2_open/code/weapon/beam.cpp
   M /trunk/fs2_open/code/weapon/weapons.cpp
   M /trunk/fs2_open/projects/MSVC_2005/code.vcproj
   M /trunk/fs2_open/projects/MSVC_2008/code.vcproj
   M /trunk/fs2_open/projects/MSVC_2010/code.vcxproj
   M /trunk/fs2_open/projects/MSVC_2010/code.vcxproj.filters
   M /trunk/fs2_open/projects/MSVC_6/code.dsp
   M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj
   M /trunk/fs2_open/projects/codeblocks/code/code.cbp

go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
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Offline Kolgena

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Re: Nightly (Windows): 18 Oct 2010 - Revision 6627
Does this build require the 3612_Ant-Cache.vp?

 

Offline The E

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Re: Nightly (Windows): 18 Oct 2010 - Revision 6627
No.

However, if you don't have it, prepare for a lot of waiting while your cache files are being generated.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Kolgena

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Re: Nightly (Windows): 18 Oct 2010 - Revision 6627
Would I be right in guessing that the Ant-6 shaders should probably be included?

  

Offline The E

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Re: Nightly (Windows): 18 Oct 2010 - Revision 6627
Not necessarily. Those were test runs for the next set of mediavps shaders, if you like how they look, keep using them. But if you use the standard mvp shaders, you'll be fine as well.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns