Author Topic: Patrol render (done in an animation to test how the thrusters will look)  (Read 1861 times)

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Offline KillMeNow

  • The Empire Lives
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Patrol render (done in an animation to test how the thrusters will look)
also getting to show off my so far only textured fighter

numero 1
did this one first - set up slighly nicer and bigger but didn't throw so many effects at it namely radiosity and raytraced shadows



numero 2
this one is just to show off the exhaust abit nicer - this one ist just ray traced refelctiona and radiosity


numero 3
this was a going back to the first one and doing ti e=with effects but i had set it up for animation by then so the ships are so nicely positioned, but it has ray traced shadows reflection and radiosity on
ARGHHH

 

Offline Shrike

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Patrol render (done in an animation to test how the thrusters will look)
Nice.  What was it rendered in?
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline KillMeNow

  • The Empire Lives
  • 28
Patrol render (done in an animation to test how the thrusters will look)
lightwave 7 basically everything i do is done in lightwave
ARGHHH

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Patrol render (done in an animation to test how the thrusters will look)
Is this fighter also for our movie?
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Returned from the dead.

 

Offline KillMeNow

  • The Empire Lives
  • 28
Patrol render (done in an animation to test how the thrusters will look)
no this one was intended for freespace but in doing these renders i learned that a lowpoly model nicely textures can pull off a good effect - perhaps with my last one i went over the top on the poly count i think that one is about 370 poly or something my other fighter was a whopping 29,000  i'm thinking if i can create one at about 2000 or there about that will do nicely
ARGHHH

 

Offline Corsair

  • Gull Wings Rule
  • 29
Patrol render (done in an animation to test how the thrusters will look)
Cool! I like the models and the thrusters. The entire thing is nice. No criticism really. :yes:
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline Shrike

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Patrol render (done in an animation to test how the thrusters will look)
Well, you could make the gun barrels tubes instead of boxes....
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Galemp

  • Actual father of Samus
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Patrol render (done in an animation to test how the thrusters will look)
I remember liking that fighter! Here's an idea: rotate the gun barrels 45 degrees, a la Herc. It looks suprisingly nicer.
My only qualm is with the thrusters in the second render. Too regular; I dislike the blue X's. Can anyone else see them?
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Offline Redfang

  • 28
Patrol render (done in an animation to test how the thrusters will look)
Nice. :nod::yes:

  

Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
  • 210
Patrol render (done in an animation to test how the thrusters will look)
Pwetty!!! Yeah, this is first class. The exaust flames look a bit too... i dunno.. same. You know what I mean?! :confused:
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