Author Topic: Spoon and Battuta Make Something Cool  (Read 5501 times)

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Offline Droid803

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Re: Spoon and Battuta Make Something Cool
Yeah its pretty cool.

I'm still waiting patiently for a way to model in-ship systems/equipment without sacrificing loadout slots though.
(´・ω・`)
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Offline General Battuta

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Re: Spoon and Battuta Make Something Cool
It sounds like an impressive project. Best of luck to you and Spoon. It would be nice to get them in the end working with their own banks, but best to do this one step at a time. Go for it guys! :yes:

Yeah its pretty cool.

I'm still waiting patiently for a way to model in-ship systems/equipment without sacrificing loadout slots though.

You could just add a primary or secondary bank that only accepts the equipment items. Easy peasy.

 

Offline Droid803

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Re: Spoon and Battuta Make Something Cool
Yeah its pretty cool.

I'm still waiting patiently for a way to model in-ship systems/equipment without sacrificing loadout slots though.

You could just add a primary or secondary bank that only accepts the equipment items. Easy peasy.

True true.
Then I want more primary/secondary slots! :P
(´・ω・`)
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Offline General Battuta

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Re: Spoon and Battuta Make Something Cool
I know that for War in Heaven part of the motivation was to have something interesting to do with the slots nobody uses on ships that have no primary fire linking (for example, the two-gun bank on the Uriel.)

 

Offline Droid803

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Re: Spoon and Battuta Make Something Cool
Yes yes that is uber cool for stuff like drop pods and extensions, and for utility packages.

However, it is not so awesome for modelling a replaceable on-board reactor, different models of engines/thrusters, customizable shield generators, armor plating etc...At least not all a once. Which is what would be awesome for a merc-style campaign.

Well, I could do it now but it'd have about fifty billion clones of the same ships for every possible combination, which is hardly a good plan...

Well, from what I've heard the biggest issue in the way of adding "tertiary weapons" is the HUD...

For now, equipment slotted in Primary/Secondary slots is the best we have. :nod:
(´・ω・`)
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Offline JGZinv

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Re: Spoon and Battuta Make Something Cool
I gave E the art he needed to test his weapons ideas some time ago...
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
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Offline Fury

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Re: Spoon and Battuta Make Something Cool
This would be far more interesting if loadout interface would be more flexible. Only scripting and sexping just feels... tacked on.

 

Offline JGZinv

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Re: Spoon and Battuta Make Something Cool


A wing selection menu and E's T' weapons selection menu.
Used existing icons for lack of anything better at the time.
The art works for multi and for campaign.
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline General Battuta

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Re: Spoon and Battuta Make Something Cool
This would be far more interesting if loadout interface would be more flexible. Only scripting and sexping just feels... tacked on.

It is tacked on. If someone wants to do something better, that'd be absolutely great. In the meantime, we work with what we've got. As you've told me before - don't get greedy!

 

Offline Droid803

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Re: Spoon and Battuta Make Something Cool
But tertiary weapons are so close!
(´・ω・`)
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Re: Spoon and Battuta Make Something Cool
Wow, this is precisely what I need! Interchangeable ship equipment!

This would work perfectly for modifying one universal fighter chassis, to be either a bomber, heavy assault, or interceptor. :drevil:

My search for fighters and bombers that look like Terran/Ancient hybrid craft is over! Now, how do I go about making secondary weapon ship configuration modules like this? Does anyone have a tutorial? Or a link?
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Offline General Battuta

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Re: Spoon and Battuta Make Something Cool
Well, this equipment cannot modify hard tableside values like ship speed, max afterburner speed, total ship shield capacity, or anything like that. It can alter hitpoints (indirectly), and can give you more afterburner _time_, but I'm not sure about swapping between those three roles just with equipment.

  
Re: Spoon and Battuta Make Something Cool
Dang...I had a feeling that would have been too good to be true.

Then again, I just had an epiphany - I'll make multiple ship classes using the same ship model.
:divedivedive: <--- This needs to be a smiley.
Developer of the Singularity campaign/mod (WIP)
I call dibs on developing a Capella Barbecue Theory campaign.