Author Topic: Blender to POF conversions!!! (Solved)  (Read 1278 times)

0 Members and 1 Guest are viewing this topic.

Offline bigchunk1

  • bigchunk1 = Awesome²
  • 29
  • ...and by awesome I mean Jerk!
Blender to POF conversions!!! (Solved)
People on IRC are aware from my pestering that I have been at this for awhile now. The WIKI I have been using as a reference seems to be an incomplete guide.

http://www.hard-light.net/wiki/index.php/Blender_to_POF_Conversions I am talking about this WIKI.

I am trying to make a fighter for Freespace using blender. I was able to get it to manifest in the game, but only as a nav buoy or as a missile. Neither of which require an 'Object Hierarchy'. This is the thing that establishes where gunmounts or engine exhaust is located etc. I am unable to establish this Object hierarchy in blender. I made a video to very specifically explain the issue I am having. Pardon the music please, It's Late.

http://www.youtube.com/watch?v=ScndpWg2VQM

I cannot stress enough that I greatly appreciate any information that anyone can give on this subject.
« Last Edit: December 25, 2010, 03:32:55 am by bigchunk1 »
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline esarai

  • 29
  • Steathy boi
Re: Blender to POF conversions!!!
I think you missed that you need to be using objects that are called empties.  That was a cube you had there, not an empty.  In object mode, press space, go to add, select 'empty' and then use that to establish the hierarchy.  And whichever way the z axis points is the direction that the firepoint's normal will point, so rotate it good!
<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: Blender to POF conversions!!!
If you can get the model into game, you can add thrusters, guns and missile points with PCS2.

 

Offline Water

  • 210
Re: Blender to POF conversions!!!
To create hierarchy.

Select objects, but the last one selected needs to be the parent (detail0) then Control P.
To remove from the hierarchy is Alt P.

 
Re: Blender to POF conversions!!!
What Dragon said. I suggest you use Blender only for setting up the ship model itself; adding thrusters, weapons, turret firing points and all that stuff is much easier in PCS2.

  

Offline bigchunk1

  • bigchunk1 = Awesome²
  • 29
  • ...and by awesome I mean Jerk!
Re: Blender to POF conversions!!!
I just took the ship out for its first ever test flight! Thanks to everyone who posted here, I finally was able to get it to work. It's still got some kinks to work out, Eg fire points aren't properly aligned and secondary weapons appear as primaries, but it's one heck of a start.

What a relief it was to see it work in game. This was a great holiday gift HLP, thanks much!

Dragon & FSF: right now I got it to work in blender, but I'll be sure to take a look at PCS2 in the near future. 
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.