Author Topic: Adding shield meshes to all unshielded ships  (Read 6009 times)

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Offline Qent

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Re: Adding shield meshes to all unshielded ships
Oh so they do. I never remember it doing anything though.

 

Offline Snail

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Re: Adding shield meshes to all unshielded ships
What aboot the Amazon drone? (have not checked the model but that's the way it always seemed to me)

 

Offline Nohiki

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Re: Adding shield meshes to all unshielded ships
I think it was actually the poseidon, or that's what i've been told.

 

Offline Snail

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Re: Adding shield meshes to all unshielded ships
I think it was actually the poseidon, or that's what i've been told.
No, the Poseidon has a shield mesh but no shield points, that's the other way round. The Mjolnir has shield points but no shield mesh.

In fact all the freighters and transports in FS1 possessed shield meshes but had 0 shield points in the tables.

 

Offline Rodo

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Re: Adding shield meshes to all unshielded ships
really?... wonder why :confused:
el hombre vicio...

 

Offline Snail

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Re: Adding shield meshes to all unshielded ships
really?... wonder why :confused:
Early FS Alpha shots showed even the Shivan Cain class cruiser with shields (I believe this was back when Shivans were Borg-green instead of red). Leads me to believe that most capital ships had shields up until a certain point in development.

 

Offline Droid803

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Re: Adding shield meshes to all unshielded ships
Capital ships having shields makes them a lot harder for fighters to kill, cause they generally have a higher shield hitpoint number (and thus a higher regeneration rate), decreasing the 'usefulness' of fighters, which was probably against what they wanted in design.
(´・ω・`)
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Offline Solatar

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Re: Adding shield meshes to all unshielded ships
Still, anybody using these models in a campaign that takes place during the FS1/FS2 timeframe better have a damn good explanation for why the technological hurdle to shield largeships just up and vanished. :nervous:

I guess my post is slightly off-topic for this thread, as I'm not arguing against adding them. 

Also; for some of the HTL models out there, could some of the retail models or lower LODs be used as starting points for close to form-fitting meshes?

 

Offline Kusanagi

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Re: Adding shield meshes to all unshielded ships
I know from testing the shield frigate for the Homeworld mod that shields can have at least 320 faces with no problems.

The only problem I saw from it was that if you fly inside the shield and shoot at the hull, the impact sound is the same as when you hit the shield.
Cum historia
mutat valde Razgriz
revelat ipsum
primum daemon scelestus est.

 

Offline Solatar

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Re: Adding shield meshes to all unshielded ships

The only problem I saw from it was that if you fly inside the shield and shoot at the hull, the impact sound is the same as when you hit the shield.

Curious, I just tried this in FSPort using a fairly current nightly build.  I made a mission with a single Chronos freighter and added shield hitpoints using FRED. I can confirm that even if you're hitting nothing but hull, as long as their are shields left you get the shield hit sound.

 

Offline Kusanagi

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Re: Adding shield meshes to all unshielded ships

The only problem I saw from it was that if you fly inside the shield and shoot at the hull, the impact sound is the same as when you hit the shield.

Curious, I just tried this in FSPort using a fairly current nightly build.  I made a mission with a single Chronos freighter and added shield hitpoints using FRED. I can confirm that even if you're hitting nothing but hull, as long as their are shields left you get the shield hit sound.

To be fair, nobody had really explored the concept of a ship with a huge shield mesh to protect other ships in its envelope. The shield frigate I imported into the homeworld mod had 320 faces and a 200 meter radius and shielded everything inside it with no issues until you flew into it.
Cum historia
mutat valde Razgriz
revelat ipsum
primum daemon scelestus est.

 

Offline General Battuta

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Re: Adding shield meshes to all unshielded ships
It's been explored. It is indeed sometimes funny.

 

Offline Dragon

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Re: Adding shield meshes to all unshielded ships
The "shield impact sound when shooting the hull" is a bug and should be fixed.
It'll get especially glaring with WCS release, since the easiest way to kill a carrier (WC3 onwards) it to fly into it's hangar bay and under it's shields.

 

Offline The E

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Re: Adding shield meshes to all unshielded ships
WCS bugs are no longer our concern, ever since they forked the code.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Dragon

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Re: Adding shield meshes to all unshielded ships
OK, then let's fix it for Wings of Dawn and it's shielded caps.  :)
And I think that it could also show up in FOTG, though SW ships ussualy have shields that stick to the hull (hangars are still unshielded though).

 

Offline Droid803

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Re: Adding shield meshes to all unshielded ships
Well ho ho, I just tried a ship with a 4000-face shield mesh with a 10 km radius....and it works!
Seems like shield mesh face limits not a issue now... :o
(´・ω・`)
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Offline Dragon

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Re: Adding shield meshes to all unshielded ships
More controll over the scaling of impact effect would be nice though.
Also, I found that beams don't make shield impact sound, even when hitting the shield (with "no pierce shields" flag).