Author Topic: Fixed/flexible number of credit images?  (Read 1845 times)

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Fixed/flexible number of credit images?
Retail has 46 credit images (00 to 45); is this a fixed number, or will FSO loop through everything in \interface called 2_crim## ?

 

Offline Colonol Dekker

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Re: Fixed/flexible number of credit images?
Retail has 46 credit images (00 to 45); is this a fixed number, or will FSO loop through everything in \interface called 2_crim## ?


Excellent question. I am intrigued.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

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Offline Droid803

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Re: Fixed/flexible number of credit images?
Indeed, this piques my interest.
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Offline FUBAR-BDHR

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Re: Fixed/flexible number of credit images?
A very quick check seems to indicate 46 is the max but no minumum
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Offline Echelon9

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Re: Fixed/flexible number of credit images?
Yup, 46 is a current hardcode limit. Very odd code, as this should be made dynamic and utilise an STL type (i.e. probably SCP_list)

 

Offline FUBAR-BDHR

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Re: Fixed/flexible number of credit images?
It's part of the interface code.  Did you expect it to be rational?
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Echelon9

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Re: Fixed/flexible number of credit images?
Nope.

  
Re: Fixed/flexible number of credit images?
Okay, thanks :)