Hi! I have created a small script for PPJoy (Parallel Port Joystick Emulator) and GlovePIE (an input emulator and converter), that brings back the old Wing Commander flight dynamics in Wing Commander Saga (so far tested on the Proogue). In other words, yaw (horizontal turns) will no longer roll (bank) your ship. Your turns will be perfectly in to the horizontal plain.
The script is in the attachment. To use, and you use it on your own risk, I accept no liability for damage, Install PPJoy and create a virtual controller with 3 axes (X, Y, Z) bound to inputs Analog0, Analog1 and Analog2, and three buttons (Digital0, Digital1, Digital2). Then, install (unzip) GlovePIE, load the script, clock "Run" and send it into the systray with "[.]". Start the game and play.
This script has been created for my Saitek PS1000 PC/PS3 gamepad, so the butons may vary on your controller. Button 6 (Right trigger) is Fire Guns, Button 5 (Left Trigger) is launch missile, Button 7 (lower left trigger) is afterburn. Left thumbstick is pitch/yaw, right is roll. If you know what you're doing, feel free to change the button assignments to your liking. Be carepul with the afterburner press/release algorithm, though, or you might end up with your GlovePIE sending you an endless stream of tabs. There also seems to be a bug; if you use roll together with yaw, you might lose control of your ship, but all you need to do is to stabilize the ship with proper inputs. I'll attend to this later.
The basic purpose of the script was to bring back the old flight dynamics, but since I have discovered that there is no gamepad support in Wing Commander Saga, it is almost certain that the basic role will be to give the game gamepad support. I don't know, however, how it would work if you have a joystick, though, but I already plan to release an edition for the mouse (a "mousestick"). The script will probably work on other FS2Open engine based games as well, both regarding gamepad support and Wing Commander classic flight dynamics.
And that's it. I claim no copyright whatsoever over this script, do whatever you want with it. All trademarks mentioned above are the property of their respective owners.
On a final note, my sincere apologies to the Wing Commander Saga team for the mostly incomprehensible message on the script from earlier today, I used "Contact Us" just because I didn't know there was a forum where I could post it.
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