Author Topic: Rather odd brightness issue  (Read 1270 times)

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Offline CommanderDJ

  • Software engineer
  • 210
Rather odd brightness issue
I'm not sure if this is something that's FreeSpace's fault or if it's something else, but I thought I might as well find out.

Basically, whenever I run FS2, the brightness of FS2 is fine, but everything else on screen  (I have two monitors, only one of which I use to run FS2) becomes much, much brighter. It's almost as if FS2 has to crank up the overall brightness of my system in order to display correctly. Now, whenever I exit FS2 brightness returns to normal, so that's fine. But if for example I get an assert error or something and FS2 crashes, then the brightness remains abnormally high on everything until I restart the computer.

Like I said, I'm not sure if this is specific to FreeSpace. Just wondering if anyone else here has encountered the problem and if there's anything that can be done about it.

CommanderDJ
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Zacam

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Re: Rather odd brightness issue

Does ticking "Disable Setting of Gama" do anything for you in the Launcher? (or whatever it's called)
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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

  

Offline CommanderDJ

  • Software engineer
  • 210
Re: Rather odd brightness issue
It does indeed. Had to crank up the brightness setting in FS2 itself, but now it leaves the rest of my computer alone. Thanks, Zacam.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it