$POF file2:
Note: This does not work for debris chunks. The game will always only use POF file1.
Defines the name of the alternate asteroid or debris model of the set size
Syntax: String.pof or none, filename
I know that the Pof file 2 and 3 is used for Asteroids with different maps. But is it possible, that the Engine uses different Debris Chunks (same size) at the same time? Or to make the Engine to do that?
Imho it would be awsome, if a debris field is full of many different debris-models (taken from serval Shipmodels), and not only three models of different sizes.
Maybe more then three Models per Size-Class?