Author Topic: Problems with FSOPEN: Error code  (Read 3784 times)

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Offline jdh300x

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Problems with FSOPEN: Error code
When i try to open up a mod. Any mod part of fs2 inf 3.6.12 including the media vp's, i get this error code, or something like it.


bp20wep.tbm(line 979:
Error:Missing required token: [=Count]. Found [type:   Ring]
in weapon: ShockwaveEffect
instead.

ntdll.dll! ZwWaitForSingleObject = 21 bytes
kernel32.dll! WaitForSingleObjectEx = 67 bytes
kernel32.dll! WaitForSingleObject = 18 bytes
fred2_open_3_6_12r_INF.exe! <no symbol>
fred2_open_3_6_12r_INF.exe! <no symbol>

That is when i try to open Blue Planet 2.
I have the same kind of problem for all the other mods.
The only way i can play is by pressing "no mod"
I have already tried running the installer again twice, and it has done nothing to help.

I need a fix.
Thankyou
Jdh300x
Jdh300x

 

Offline niffiwan

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Re: Problems with FSOPEN: Error code
Can you please post your fs2_open.log?  Check the link in my sig for details.
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Offline The E

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Re: Problems with FSOPEN: Error code
BP2 is NOT compatible to 3.6.12, and needs a 3.6.14 build in order to run.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
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Offline jdh300x

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Re: Problems with FSOPEN: Error code
How can i get the 3.6.14 build. I tried the open installer.
And how do i post the freespace log?
Jdh300x

 

Offline MatthTheGeek

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Re: Problems with FSOPEN: Error code
God damnit.

INSTALLER = EVIL

How people still manage to dig up that outdated and currently non-functional piece of software after we removed all the links to it is beyond me.


You can find .14 RC builds in their stickied release thread.

How to post a debug log here.
People are stupid, therefore anything popular is at best suspicious.

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Offline jdh300x

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Re: Problems with FSOPEN: Error code
Installing the new build fixed it.
Thankyou all.
Jdh300x

 

Offline Goober5000

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Re: Problems with FSOPEN: Error code
FYI, 3.6.12 is still the latest official build.  It's not surprising that that's what he was trying.

 

Offline MatthTheGeek

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Re: Problems with FSOPEN: Error code
He was using .12 because that's what the installer gives him, not because he knew this was the latest stable build.

Blue Planet release thread clearly indicates .12 won't work. If he had installed manually instead of using the installer, we wouldn't be having this conversation. Hence the thread I started in Support.
« Last Edit: August 21, 2012, 09:29:19 am by MatthTheGeek »
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline headdie

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Re: Problems with FSOPEN: Error code
Yet the standing recommendation is to build mods to the current stable build which is 3.6.12.  RCs are not stable builds, they are the attempts by SCP to build a stable version of the trunk build ready for release as a stable build but they are still likely to contain error, heck look at RC5 or the fact we are on RC7 for proof, as such RC builds are not stable builds and the argument here if any is that BP should have waited for SCP to release 3.6.14 stable!

Personally I am glad they didn't wait but that is another matter.
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Offline The E

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Re: Problems with FSOPEN: Error code
Sure, we could have waited.

But then, noone knew that .14 would take more than half a year to get finished.
If I'm just aching this can't go on
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There must be changes, miss to feel strong
I really need lifе to touch me
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Offline headdie

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Re: Problems with FSOPEN: Error code
As I say I am glad you didnt wait but until 3.6.14 stable is released threads like this are to be expected due to 3.6.12 being the current stable version and not entirely the posters fault as the fact the player is using to their knowledge the latest release/stable/user friendly version of the exe. 

Yes they should read the requirements in full but it is like someone installing a game on their top spec computer with latest updated drivers and it dont work, then after posting on a forum about their issue they get told that it's because they are not using the public beta drivers for their NVidia/ATI which the coder is using for a feature created in that development cycle.
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Offline jr2

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Re: Problems with FSOPEN: Error code
Can we make the correct RC build part of the BP install in the Installer?

 

Offline mjn.mixael

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Re: Problems with FSOPEN: Error code
Can we make the correct RC build part of the BP install in the Installer?

That only solves the symptoms.. we need to cure the cause. In this case, finish 3.6.14 someday.
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Offline jr2

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Re: Problems with FSOPEN: Error code
Yes, but meantime, for the sake of the end user, the dirty hack needs to be in place.  jdh300x posted.  How many didn't?

 

Offline Droid803

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Re: Problems with FSOPEN: Error code
I thought the only thing keeping 3.6.14 in RC was the HeadAni stuttering bug.
Which is now fixed...
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Offline headdie

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Re: Problems with FSOPEN: Error code
I thought the only thing keeping 3.6.14 in RC was the HeadAni stuttering bug.
Which is now fixed...

not sure but even in that case the SCP team still need to officially release the stable build for the situation to be resolved
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Offline Goober5000

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Re: Problems with FSOPEN: Error code
Yes, but meantime, for the sake of the end user, the dirty hack needs to be in place.  jdh300x posted.  How many didn't?
The only reason the installer is configured to download 3.6.12 is because 3.6.12 is the official build.  I could change that right now (all I need to do is modify a text file on the website) but that would mean anyone who uses the installer would be getting an unofficial build.  That would open up a new can of worms such as the head.ani stuttering bug and the confusion between a RC and a final build.  So it's really a question of which can of worms you prefer.  And keep in mind that the vast majority of campaigns don't require 3.6.14.

I thought the only thing keeping 3.6.14 in RC was the HeadAni stuttering bug.
Which is now fixed...
Yup.  But now we need to bring the backports up to date.  And there are two small issues that popped up since the head ani bug was reported.