Hi,
I was wondering if there was a possibility to add a feature to subsystems, like a "vital explodes' and a "vital play dead" flag that would explodes or disable the whole parent ship when the subsystem is destroyed for example :
"Vital play dead" case :
I shoot a fighter , i target and destroyed it's 'cockpit' subsystem, as i have a "vital playdead" flag on the ship's subsystem table well the pilots is killed so the IA does not move anymore (or continue on it's last vector/speed) if it's the player who was shot on its subsystem well he receive a game over.
"Vital explodes" case :
On a cap ship i have a "nuclear power plant" subsystem (that's just an example uh) and i want that when someone shoot that subsystem the entire capship goes to boom regardless it's remaining hitpoint.
I realize that it could be achieve in Fred via sexp , but having to do it for everyship and every mission would be quite... heavy.
I hope I've explain my self well
