Kara, I know I look like a n00b from my post count, but I've actually followed the project ever since it started, and BTRL from some time before the demo release. It seems to me that to be able to do a hard brake/reverse thrust, causing a pursuer to overshoot, would be very useful in combat - I believe we see that tactic in several dogfights throughout the RDM BSG series, as well. Is it just too much a PITA to code that sort of action to a certain command?
Or did you mean that there wouldn't be an effect showing the brake/reverse thrust jets?
(I played the BTRL demo, but only singleplayer.)