Among my many modifications to bombs, the most noticable is now that they do shield damage, and lots of it. This is primarily a gameplay adaptation, so that bombers (which are pilotable by players), are now the best method for taking out warships with fast-recharging shields. Since beam cannons don't penetrate shields in the mod I'm developing, some heavily shielded Shivan destroyers can rely on their shields to soak up most of the damage from GTVA beam weapons. The new bombs can easily wipe the shields on a Shivan destroyer in a single shot, and still put a nice crater in the hull.
Shockwave sizes have gone down significantly, but if you still manage to end up inside the blast of a bomb, the high shield and hull damage will insta-kill you. The AI, however, does not realize this. Bombers still tend to fly toward their targets, and if they survive, usually end up killing themselves on their first short-range bombing.
I doubt there is an easy way of telling the AI "You'll kill yourself if you're too close to this explosion" - but is it possible to set a minimum range for the weapon that the AI will pay attention to?
Or...is it possible to use arm distance and arm radius together? I already use arm radius, so that blowing up incoming bombs does not result in insta-kills.