Author Topic: Any plans to implement a widescreen HUD fix?  (Read 2292 times)

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Offline Haxxy

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Any plans to implement a widescreen HUD fix?
Some searching revealed a couple old topics about it, and though it's been done, it seems to never have been implemented. Considering how everyone has widescreen monitors these days and FS2 supports all kinds of resolutions, is there anyone poking at widescreen HUD support?

EDIT: Never mind, just saw Antipodes 7. I guess this can be deleted, unless I'm missing something.
« Last Edit: April 19, 2011, 03:28:47 am by Haxxy »

 

Offline Zacam

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Re: Any plans to implement a widescreen HUD fix?

Widescreen support resolution wise for the game has been possible for awhile.

Antipodes 7 introduced the ability to better control displaying custom HUD Elements as well as being able to make HUD layouts that are not "stretched" at higher resolutions.
(That code is now in Trunk and is available in the latest Nightly Builds, but as a feature, it wasn't completed until after 3.6.12 Final was Released. I recommend using a Nightly Build over the last version of Antipodes 7)

Still need some dedicated artwork for Larger Resolutions to have slightly larger HUD Elements for the default layout though.
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Offline Kolgena

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Re: Any plans to implement a widescreen HUD fix?
You also might find this useful:

It generates tables that can be used in Ant7/latest nightlies. The original one in the Mod forum got ninja'd so here you go:

[attachment deleted by ninja]

  
Re: Any plans to implement a widescreen HUD fix?
oh it existed! i was thinking about doing something similar with excel... :D
Handy as i was planning to change my 3840*1024 by a 5760*1080 one :D


oh damn i'd better upgrade my graphic card as well  :nervous:
« Last Edit: April 20, 2011, 02:26:15 am by Reprobator »
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