I've recently noticed a strange thing when testing landings with a flat and long fighter. When I "hit the deck", the bottom side of my fighter was still above the surface of the fighterbay, but when I turned around, nothing prevented me from doing a full turn, allowing me to stick my nose throught the runway. This made me wonder how colision detection is calculated on player's ship, since it seemed to use some kind of "average radius", instead of actual model. This would also explain why, no matter how thin the player's ship is, AI will never have any problems hitting it. Could a coder take a look and tell me how it really works?