Author Topic: Problem with corkscrew and particle spew  (Read 2505 times)

0 Members and 1 Guest are viewing this topic.

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Problem with corkscrew and particle spew
I've recently been experimenting with missiles that use particle thrusters and fly in corkscrew pattern.
Unfortunatley, on one missile that has significant corkscrew radius, I noticed that particle spew point does not follow the missile and flies in the straight line.

It's clearly visible on this screenshot.
Would that be possible to fix that?
The screenshot was made using the latest Swifty's HUD build.

 

Offline sigtau

  • 29
  • unfortunate technical art assclown
Re: Problem with corkscrew and particle spew
Looks like the base point for the particle spew isn't in sync with the missile's back-end... seems fixable.
Who uses forum signatures anymore?

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: Problem with corkscrew and particle spew
As it happens the particle spew flyings along the path of the missile.. Its just the missile model that does barrel rolls.

But yes this could probably be fixed.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: Problem with corkscrew and particle spew
It would be great if it was fixed, I can see this being a problem for corkscrew swarm torpedoes (like one version of Hell Storm X from INF) that are going to be upgraded for Mediavps standard (thus gaining particle thrusters).

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: Problem with corkscrew and particle spew
Fixed in trunk
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: Problem with corkscrew and particle spew
Sorry to necro, but the issue appeared again when Nuke's particle code was introduced.
It's identical to the old one.
I've mentioned this a few times on IRC, but I think that it'll get more attention this way.

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: Problem with corkscrew and particle spew
i thought i re-implemented the fix into the particle code when i did that last round of bug fixes before committing it. there was a conditional in there to do something slightly different if it was a corkscrew, and i re-applied the fix to the default type only, because frankly i didnt understand the reasoning behind it enough to apply it to the new types. if you can find me the mantis issue behind the original problem (are supposedly resolved issues even archived?) or any information about the original problem (threads, posts, etc), i might be able to fix this.
« Last Edit: May 24, 2011, 07:00:44 am by Nuke »
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

  

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: Problem with corkscrew and particle spew
I don't have any more info, everything is in this thread.
I just asked Wanderer to fix it and he did it before I made any Mantis report.
You can see that by adding a PSpew to any corkscrew missile with large enough corkscrew radius.