I think I asked a long long time ago on VBB and never got a response. But even if I'd gotten a link to that list I'd have double checked it anyways to see if there were any that weren't mentioned or forgotten. (Like magic number 2000 which wasn't on the above list, probably because it's evaluated seperately.) The main reason I was looking through that code anyways was to try and figure out how 2000 automatically warps the player out so I could try to fix end-mission. (Which I'd read it did in a post somewhere.) Think I'll have to dig up the regular warpout code and try and use that though. And in any event, special-check is now fully documented here.
Edit: And, incidently, my post explains some of the numbers functions a bit better. For instance the one about "low on interceptors" doesn't check specifically for interceptors. Those are just the comments which were targeted specifically for the mission and didn't always describe exactly what the code looked for/did.