Author Topic: Adding Amaterasu  (Read 2757 times)

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Offline Molaris

  • 27
ok, so I'm trying to add the Amaterasu so I can use it in SCP. I was able to have it appear in FRED 3_6_12, but it wouldn't load in SCP. I ran the debug and got this

--------------------------------------------------

Verify failure: Vbuf0 != NULL

ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF.exe! Error + 229 bytes
fs2_open_3_6_12d_INF.exe! g3_allocate_vbufs + 278 bytes
fs2_open_3_6_12d_INF.exe! g3_draw_poly_constant_sw + 256 bytes
fs2_open_3_6_12d_INF.exe! g3_draw_2d_poly_bitmap + 409 bytes
fs2_open_3_6_12d_INF.exe! gr_bitmap + 195 bytes
fs2_open_3_6_12d_INF.exe! gr_opengl_flip + 164 bytes
fs2_open_3_6_12d_INF.exe! gr_flip + 85 bytes
fs2_open_3_6_12d_INF.exe! gr_opengl_cleanup + 90 bytes
fs2_open_3_6_12d_INF.exe! gr_close + 84 bytes
fs2_open_3_6_12d_INF.exe! doexit + 266 bytes
fs2_open_3_6_12d_INF.exe! exit + 18 bytes
fs2_open_3_6_12d_INF.exe! Warning + 701 bytes
fs2_open_3_6_12d_INF.exe! model_load_texture + 361 bytes
fs2_open_3_6_12d_INF.exe! read_model_file + 16508 bytes
fs2_open_3_6_12d_INF.exe! model_load + 754 bytes
fs2_open_3_6_12d_INF.exe! techroom_select_new_entry + 450 bytes
fs2_open_3_6_12d_INF.exe! techroom_do_frame + 759 bytes
fs2_open_3_6_12d_INF.exe! game_do_state + 333 bytes
fs2_open_3_6_12d_INF.exe! gameseq_process_events + 237 bytes
fs2_open_3_6_12d_INF.exe! game_main + 782 bytes
fs2_open_3_6_12d_INF.exe! WinMain + 330 bytes
fs2_open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 239 bytes
ntdll.dll! RtlInitializeExceptionChain + 194 bytes

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I also had to make my own mod.ini. I pretty much just copied another mod.ini file and made what change I could understand. this is mine:

------------------------------------------------------------------

[launcher]
image255x112 = FSU-MVP.bmp;
infotext     = Freespace II - 3.6.10 MediaVPs;
website      = http://www.hard-light.net/;
forum        = http://www.hard-light.net/forums/index.php/board,120.0.html;

[multimod]
primarylist  = ;
secondarylist = ,mediavp;

---------------------------------------------------

any ideas what I'm doing wrong? I'm still Super Newb *lame/geeky hero music* so forgive me if I'm asking a dumb question.
"Hey, Mike, you think you can toss me my calculations? Thanks! Ah, here it is: "Breach Hull - All Die." Even had it underlined!" -Crow T. Robot-

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
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log file plz

if its changing to a ulysses methinks you don't have the mod selected when running fso.
(´・ω・`)
=============================================================

 

Offline Molaris

  • 27
Droid803, you were right, I wasn't selecting the right mod. Now I don't have SCP graphics. sry again for being such a newb. any ideas why?
"Hey, Mike, you think you can toss me my calculations? Thanks! Ah, here it is: "Breach Hull - All Die." Even had it underlined!" -Crow T. Robot-

 

Offline Molaris

  • 27
does the "settings.ini" file have something to do with it?!?
"Hey, Mike, you think you can toss me my calculations? Thanks! Ah, here it is: "Breach Hull - All Die." Even had it underlined!" -Crow T. Robot-

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Nope, it's a problem with your mod.ini .
Replace: secondarylist = ,mediavp; with secondarylist = ,mediavps_3612;

 

Offline Molaris

  • 27
gracias!!!!
"Hey, Mike, you think you can toss me my calculations? Thanks! Ah, here it is: "Breach Hull - All Die." Even had it underlined!" -Crow T. Robot-

 

Offline Molaris

  • 27
one more question and I'm pretty much set (for tonight anyway). When you're uploading a SECOND ship into you mod folder, do you just dump the new files in with the files already in there? I now wanna add Emperor, but don't want it to mess up my Amaterasu. Do I just take the files from Maps, Models, and Tables and put it in the folders in my mod?
"Hey, Mike, you think you can toss me my calculations? Thanks! Ah, here it is: "Breach Hull - All Die." Even had it underlined!" -Crow T. Robot-

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
This should work, but you may run into some problems. If you do, just post here.

 

Offline Molaris

  • 27
would there be a better alternative? or would it take too long to explain to me?
"Hey, Mike, you think you can toss me my calculations? Thanks! Ah, here it is: "Breach Hull - All Die." Even had it underlined!" -Crow T. Robot-

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Not really, it's a good idea, but be prepared to make some adjustments.
"Default" tables for these two ships may not be suited to use together.
This should be helpfull for you:
http://www.hard-light.net/wiki/index.php/Portal:Modding

  

Offline Molaris

  • 27
thanks Dragon and Droid803. I appreciate it. I'm just starting modding FS2, and while I'm super eager, I've no clue about ANY of it. I appreciate the help you guys have been tonight. I LOVE FS2 and any epic level space battle. This should keep me busy for MONTHS. thanks again guys
"Hey, Mike, you think you can toss me my calculations? Thanks! Ah, here it is: "Breach Hull - All Die." Even had it underlined!" -Crow T. Robot-