Author Topic: Debug help  (Read 1567 times)

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Offline ReeNoiP

  • 27
  • I FRED
I'm trying to debug my campaign and make it work with mediavps_3612. I get these error message which I'm not quite sure what I can do about.

Code: [Select]
Trying to add a bitmap that does not exist in stars.tbl!
<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! SCP_DumpStack + 354 bytes
<no module>! Warning + 430 bytes
<no module>! stars_add_bitmap_entry + 199 bytes
<no module>! stars_load_background + 238 bytes
<no module>! stars_load_first_valid_background + 212 bytes
<no module>! parse_bitmaps + 1007 bytes
<no module>! parse_mission + 593 bytes
<no module>! parse_main + 449 bytes
<no module>! mission_load + 215 bytes
<no module>! game_start_mission + 198 bytes
<no module>! game_enter_state + 482 bytes
<no module>! gameseq_set_state + 310 bytes
<no module>! game_process_event + 242 bytes
<no module>! gameseq_process_events + 152 bytes
<no module>! game_main + 782 bytes
<no module>! WinMain + 330 bytes
<no module>! __tmainCRTStartup + 358 bytes
<no module>! WinMainCRTStartup + 15 bytes
<no module>! RegisterWaitForInputIdle + 73 bytes

The backgrounds I used where in the 3.6.10 mediavps and they show up just fine in the mission.

Code: [Select]
Assert: Patterns[SONG_AARV_1].handle >= 0
File: eventmusic.cpp
Line: 926

<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! SCP_DumpStack + 354 bytes
<no module>! WinAssert + 208 bytes
<no module>! event_music_friendly_arrival + 350 bytes
<no module>! event_music_arrival + 83 bytes
<no module>! mission_did_ship_arrive + 686 bytes
<no module>! mission_maybe_make_ship_arrive + 39 bytes
<no module>! mission_eval_arrivals + 414 bytes
<no module>! mission_parse_eval_stuff + 35 bytes
<no module>! game_simulation_frame + 1000 bytes
<no module>! game_frame + 491 bytes
<no module>! game_do_frame + 237 bytes
<no module>! game_do_state + 379 bytes
<no module>! gameseq_process_events + 237 bytes
<no module>! game_main + 782 bytes
<no module>! WinMain + 330 bytes
<no module>! __tmainCRTStartup + 358 bytes
<no module>! WinMainCRTStartup + 15 bytes
<no module>! RegisterWaitForInputIdle + 73 bytes

I guess this has something to do with the extra music I put in not being in sync with the arrival music. Not sure what to do...


Uncharted Territory is released. But I still need voice actors

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
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The first error is caused by something that shouldn't happen, namely the filename given for a star being empty. Please post the background portion of the mission here.

The second one means that a given soundtrack has no "Allied Arrival" music.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline ReeNoiP

  • 27
  • I FRED
Background:

Code: [Select]
#Background bitmaps ;! 37 total

$Num stars: 2000
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunRed
+Angles: 0.506145 0.000000 1.221730
+Scale: 2.000000
$Starbitmap:
+Angles: 0.000000 0.000000 2.251473
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA9-whisp
+Angles: 0.000000 0.000000 2.617992
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA5-whisp
+Angles: 5.759582 2.268926 2.443459
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA8-whisp
+Angles: 5.969021 0.000000 2.670352
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA11-whisp
+Angles: 5.585049 0.000000 2.617992
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA12-whisp
+Angles: 0.000000 0.000000 2.792525
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA1-main
+Angles: 0.349066 0.000000 2.530725
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA14-whisp
+Angles: 0.523598 0.000000 2.705258
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA5-whisp
+Angles: 0.436332 2.268926 2.757618
+ScaleX: 3.500000
+ScaleY: 3.500000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA5-whisp
+Angles: 0.663225 6.126101 2.844884
+ScaleX: 3.500000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA8-whisp
+Angles: 0.541052 0.000000 3.176497
+ScaleX: 3.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA4-whisp
+Angles: 0.261799 3.455749 3.019417
+ScaleX: 3.500000
+ScaleY: 3.500000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA13-whisp
+Angles: 0.698131 0.331612 2.949604
+ScaleX: 2.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA11-whisp
+Angles: 0.349066 0.000000 2.705258
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA4-whisp
+Angles: 0.820304 1.553342 2.583085
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA8-whisp
+Angles: 0.942477 5.724675 2.251473
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA2-main
+Angles: 0.610865 0.418879 2.094393
+ScaleX: 3.500000
+ScaleY: 3.500000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA7-whisp
+Angles: 1.117010 0.000000 2.617992
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA3-whisp
+Angles: 1.256636 0.000000 2.338739
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA11-whisp
+Angles: 0.855211 0.000000 2.967057
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA7-whisp
+Angles: 0.558505 0.000000 3.385936
+ScaleX: 3.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA3-whisp
+Angles: 0.226893 0.017453 3.176497
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA7-whisp
+Angles: 0.000000 1.570795 3.141590
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA7-whisp
+Angles: 0.087266 0.000000 1.972220
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA7-whisp
+Angles: 5.777035 0.000000 2.286380
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA1-main
+Angles: 0.000000 0.000000 4.363319
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA12-whisp
+Angles: 0.174533 0.698131 3.769908
+ScaleX: 3.500000
+ScaleY: 3.500000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA3-whisp
+Angles: 0.436332 0.017453 3.508109
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA4-whisp
+Angles: 0.331612 3.595375 4.014254
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA3-whisp
+Angles: 0.000000 0.000000 3.926988
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA2-main
+Angles: 6.021381 3.141590 3.822268
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA11-whisp
+Angles: 6.021381 0.000000 4.607666
+ScaleX: 3.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA8-whisp
+Angles: 0.471239 4.345866 4.188787
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA3-whisp
+Angles: 1.064650 0.855211 4.153880
+ScaleX: 3.500000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA3-whisp
+Angles: 0.733038 0.000000 3.839721
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA7-whisp
+Angles: 1.308996 0.000000 4.293507
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA7-whisp
+Angles: 5.742128 0.052360 4.118974
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA6-whisp
+Angles: 5.393063 0.000000 4.886918
+ScaleX: 3.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
Uncharted Territory is released. But I still need voice actors

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
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The very first $Starbitmap entry needs to be deleted. No clue how that happened, but that's so not valid.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline ReeNoiP

  • 27
  • I FRED
Got it. Thanks.

I will have a look at the music table for the other one.
Uncharted Territory is released. But I still need voice actors

 

Offline ReeNoiP

  • 27
  • I FRED
Strange. The soundtrack is the one below. The way I see it, it should be using the standard music when a friendly arrives. The music file is not in the mod/data/music folder. Won't it simply be loaded from the retail or mediavp files?

Code: [Select]
#SoundTrack Start
$Soundtrack Name: 9: Hunted
$Name: CloseToTheEvil.ogg 29.5 176400 ; * Ambience
$Name: FS2_Arv_A01.ogg 1.8 105840 ; * Allied Arrival during Normal
$Name: Hunted.ogg 47 176400 ; * Enemy Arrival during Normal
$Name: Hunted.ogg 47 176400 ; * Battle 1
$Name: Hunted.ogg 47 176400 ; * Battle 2
$Name: Hunted.ogg 47 176400 ; * Battle 3
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Battle
$Name: Hunted.ogg 47 176400 ; * Enemy Arrival during Battle
$Name: FS2_Vict_A01.wav 2.8 52920 ; * Victory 1 ( goal completed )
$Name: rbamb.ogg 26.7 153668 ; * Victory 2 ( all enemies dead, goals completed )
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Goal Failed
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Player dies
#SoundTrack End
;
Uncharted Territory is released. But I still need voice actors

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
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Code: [Select]
$Name: FS2_Arv_A01.ogg 1.8 105840 ; * Allied Arrival during Normal
This track doesn't exist. It needs to be FS2_AArv_A01.wav
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

  

Offline ReeNoiP

  • 27
  • I FRED
 :ick: How did I miss that one?

Anyway, thanks. 3 missions down, 7 to go.
Uncharted Territory is released. But I still need voice actors