Author Topic: Cloaking Device?!  (Read 5564 times)

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Offline mjn.mixael

  • Cutscene Master
  • 212
  • Chopped liver
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I thought of something interesting just now that I'm going to try to implement when I get a chance.. What happens if you die?!

I dawned on my that it would seem pretty silly if your ship exploded and the death cam showed your hull pieces in their cloaked or glowing stage..

The simple fix would be to force decloak at 5% or something.. but I need to play a bit to see what can be done.
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Offline jr2

  • The Mail Man
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How about sort of like with the shield generator subsystem, if it gets damaged too much, the shield is intermittent, if it's almost dead, it fails?

 

Offline yuezhi

  • no u
  • 29
  • ¿¡you dare defy the commodore‽
i have a problem with this mod. I select the mission and i get an instant CTD
Code: [Select]
Unrecognized operator.

In sexpression: ( when
   ( true )
   ( hud-gauge-set-active
      "MinesGraphic"
      ( true )
   )
   ( hud-gauge-set-active
      "MinesNumber"
      ( true )
   )
   ( hud-set-text "MinesNumber" "Off" )
   ( hud-set-text
      "MinesGraphic"
      "Cloak Status"
   )
   ( send-message
      "#Command"
      "High"
      "CloakInstructions"
   )
)
(Error appears to be: hud-gauge-set-active)
ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12r_sse2.exe! <no symbol>
fs2_open_3_6_12r_sse2.exe! <no symbol>
fs2_open_3_6_12r_sse2.exe! <no symbol>

and then
Code: [Select]
         "0"
         "Tornado"
      )
      ( modify-variable 1[] "Tornado" )
   )
   ( when
      ( has-secondary-weapon
         "Alpha 1"
         "0"
         "Harpoon"
      )
      ( modify-variable 1[] "Harpoon" )
   )
   ( when
      ( has-secondary-weapon
         "Alpha 1"
         "1"
         "Rockeye"
      )
      ( modify-variable 2[] "Rockeye" )
   )
   ( when
      ( has-secondary-weapon
         "Alpha 1"
         "1"
         "Tempest"
      )
      ( modify-variable 2[] "Tempest" )
   )
   ( when
      ( has-secondary-weapon
         "Alpha 1"
         "1"
         "Tornado"
      )
      ( modify-variable 2[] "Tornado" )
   )
   ( when
      ( has-secondary-weapon
         "Alpha 1"
         "1"
         "Harpoon"
      )
      ( modify-variable 2[] "Harpoon" )
   )
)
(Error appears to be: has-primary-weapon)
File: missionparse.cpp
Line: 5388

ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12r_sse2.exe! <no symbol>
fs2_open_3_6_12r_sse2.exe! <no symbol>
fs2_open_3_6_12r_sse2.exe! <no symbol>
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Offline mjn.mixael

  • Cutscene Master
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Use a newer build. Looks like 3.6.12 didn't have those sexps available.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.