As the person responsible for coding in TrackIR in Freespace, Kinect is intriguing. If someone were to hold me up at gunpoint and demand me to implement Kinect support in Freespace, I'd probably implement mouse clickable cockpit switches and allow them to be tied to various craft functionality defined in playercontrol.cpp. Then basically have the Kinect head tracking tie into the existing TrackIR free look while projecting the user's hand movements onto a 2D plane so they can interact with the clickable cockpit switches like a mouse.
Entirely useless but would be pretty cool for a demo reel.
