Ok....I've been noticing this for a while and its really starting to bother me because its actually a pretty big deal (even when it seems so small).
Part of the balance of FreeSpace 2 ships is in their mass value. In my tests with new MOD ships (the GTF Banshee, BWO fighters, and so on and so forth) the mass values, although set to their FS2 equivalents....are not what they should be.
The Banshee and the Perseus, both interceptors, both set at the same mass value. The Perseus takes a beam hit and gets knocked around (safely away from the center of the beam). The Banshee takes the hit and keeps on going like nothing happened.
The calculations do work somewhat because I made the Banshee have a mass value of 5 and it works....because I was being tossed about like there was no tommorow.
Whats the cause? How do we fix it?