Author Topic: Models Redux  (Read 8118 times)

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Offline el84

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See the last paragraph here:

http://www.discreet.com/products/gmax/gmaxdev/index.html

Max plugins will work only after they are recompiled with the GmaxSDK.

 

Offline EdrickV

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Quote
Originally posted by el84
See the last paragraph here:

http://www.discreet.com/products/gmax/gmaxdev/index.html

Max plugins will work only after they are recompiled with the GmaxSDK.


Which means to make a GMax compatable plug-in you have to have the plug-in's source and GMax Dev, which isn't a free product and it doesn't look like it would be very easy to get.
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
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Turreting 101:
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Offline Nico

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    Parlez-vous Model Magician?
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Quote
Originally posted by EdrickV
how well programs like LithUnwrap (the only program I have that can open MD3 files) can convert it.


using Gmax, you wouldn't need it anyway
SCREW CANON!

  

Offline EdrickV

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Quote
Originally posted by venom2506


using Gmax, you wouldn't need it anyway


I meant converting the MD3 file into a 3DS or Cob file for conversion into a POF file using a cob converter or the hypothetical 3ds converter. The free GMax does not save/export 3ds or Cob files. And it seems it's not likely to.

Edit: And other then a Flight Simulator Pro game pack, the only one I know of is the Tempest Beta game pack for Quake III.
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers