Author Topic: Nightly (Linux): 15 Aug 2011 - Revision 7474  (Read 1141 times)

0 Members and 1 Guest are viewing this topic.

Offline SirKnightly

  • George or Keira?
  • 212
Nightly (Linux): 15 Aug 2011 - Revision 7474
Here is the nightly for Linux on 15 Aug 2011 - Revision 7474

Group: Standard
fso-LINUX-Standard-20110815_r7474.tar.bz2
MD5Sum

Group: Inferno
fso-LINUX-Inferno-20110815_r7474.tar.bz2
MD5Sum

Code: [Select]
------------------------------------------------------------------------
r7356 | The_E | 2011-07-19 13:23:32 -0500 (Tue, 19 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/globalincs/def_files.cpp

Updating the built-in fxaa shaders to 3.9

------------------------------------------------------------------------
r7358 | The_E | 2011-07-19 16:51:37 -0500 (Tue, 19 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/globalincs/def_files.cpp

Split the fxaa shader in two for better compiler compatibility

------------------------------------------------------------------------
r7359 | The_E | 2011-07-19 17:00:27 -0500 (Tue, 19 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/weapon/weapons.cpp

Changing this Warning to an mprintf. We really do NOT want to generate warnings with retail data, don't we?

------------------------------------------------------------------------
r7361 | The_E | 2011-07-20 10:27:59 -0500 (Wed, 20 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/lighting/lighting.cpp
   M /trunk/fs2_open/code/weapon/beam.cpp

More lighting patches from Valathil

------------------------------------------------------------------------
r7362 | The_E | 2011-07-20 10:54:28 -0500 (Wed, 20 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/weapon/beam.cpp

Remove unreferenced variable.

------------------------------------------------------------------------
r7363 | The_E | 2011-07-20 13:04:43 -0500 (Wed, 20 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp
   M /trunk/fs2_open/code/asteroid/asteroid.cpp
   M /trunk/fs2_open/code/autopilot/autopilot.cpp
   M /trunk/fs2_open/code/camera/camera.cpp
   M /trunk/fs2_open/code/cfile/cfilesystem.cpp
   M /trunk/fs2_open/code/cutscene/cutscenes.cpp
   M /trunk/fs2_open/code/debris/debris.cpp
   M /trunk/fs2_open/code/fireball/fireballs.cpp
   M /trunk/fs2_open/code/fs2netd/fs2netd_client.cpp
   M /trunk/fs2_open/code/fs2netd/tcp_client.cpp
   M /trunk/fs2_open/code/gamesnd/gamesnd.cpp
   M /trunk/fs2_open/code/math/fvi.cpp
   M /trunk/fs2_open/code/math/vecmat.cpp
   M /trunk/fs2_open/code/object/collideshipship.cpp
   M /trunk/fs2_open/code/parse/lua.cpp
   M /trunk/fs2_open/code/parse/scripting.cpp
   M /trunk/fs2_open/code/sound/sound.cpp

Valathil's code cleanup patch.

------------------------------------------------------------------------
r7365 | Zacam | 2011-07-21 01:02:42 -0500 (Thu, 21 Jul 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/ai_profiles.cpp

This is not a repeat of 7340/7344. It is necessary however that we be able to tell users the value found before we reset it to zero, otherwise the warning will only ever return 0 instead of the bogus value.
------------------------------------------------------------------------
r7366 | The_E | 2011-07-21 07:18:37 -0500 (Thu, 21 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/cmdline/cmdline.cpp
   M /trunk/fs2_open/code/globalincs/def_files.cpp
   M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp

Update FXAA to 3.10. Also changes the fxaa preset selection method to recompile shaders when preset changes, should yield some speed improvements.

------------------------------------------------------------------------
r7368 | The_E | 2011-07-21 11:29:49 -0500 (Thu, 21 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/cmdline/cmdline.cpp

Moving the -window and -fullscreen_window cmdline options to the "Graphics" section

------------------------------------------------------------------------
r7369 | The_E | 2011-07-21 15:44:26 -0500 (Thu, 21 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/globalincs/def_files.cpp

Small change to make nvidias' GLSL compiler happier

------------------------------------------------------------------------
r7370 | Goober5000 | 2011-07-22 00:13:28 -0500 (Fri, 22 Jul 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/cmdline/cmdline.cpp

revert 7368: these are most certainly not graphics options
------------------------------------------------------------------------
r7371 | Goober5000 | 2011-07-22 00:55:04 -0500 (Fri, 22 Jul 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/hud/hudsquadmsg.cpp

fix Mantis #2474
------------------------------------------------------------------------
r7372 | Goober5000 | 2011-07-22 00:56:46 -0500 (Fri, 22 Jul 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/debris/debris.cpp
   M /trunk/fs2_open/code/fireball/fireballs.cpp
   M /trunk/fs2_open/code/globalincs/def_files.cpp
   M /trunk/fs2_open/code/math/fvi.cpp
   M /trunk/fs2_open/code/object/collideshipship.cpp

fix compile problems on MSVC6
------------------------------------------------------------------------
r7374 | Zacam | 2011-07-22 13:32:22 -0500 (Fri, 22 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/math/fvi.cpp

If we declare inv2A as a float up top, we no longer need to brace out any instances which resolves cross initialization as well as still allowing MSVC6 to remain operational (per 7372). Minor formating cleanup as well.
Thanks to Goober and Plombo for feedback.
------------------------------------------------------------------------
r7375 | The_E | 2011-07-22 15:54:46 -0500 (Fri, 22 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/globalincs/def_files.cpp

Another change to make compilers happy. This time, it's ATi's turn.

------------------------------------------------------------------------
r7376 | Zacam | 2011-07-22 21:07:19 -0500 (Fri, 22 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/math/vecmat.cpp

Resolves SSE detection issues on #including <xmmintrin.h> for GCC/G++ and MSVC6.
GCC/G++ users (Apple, Linux) should look to adding intrinsics to their compile options. (-msse)
------------------------------------------------------------------------
r7378 | Echelon9 | 2011-07-22 23:38:16 -0500 (Fri, 22 Jul 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/anim/packunpack.cpp

Documentation: Resolve a Doxygen warning on the unpack_frame() and unpack_frame_from_file() functions
------------------------------------------------------------------------
r7379 | The_E | 2011-07-23 05:14:36 -0500 (Sat, 23 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/globalincs/def_files.cpp
   M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp

Update to FXAA 3.11

------------------------------------------------------------------------
r7381 | Zacam | 2011-07-25 17:10:32 -0500 (Mon, 25 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/graphics/gropengl.cpp

From Plombo: sets "force_s3tc_enable" for some linux drivers to be able to render DDS textures.
http://www.hard-light.net/forums/index.php?topic=77196.0
------------------------------------------------------------------------
r7382 | The_E | 2011-07-26 17:02:12 -0500 (Tue, 26 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ai/ai_profiles.cpp
   M /trunk/fs2_open/code/globalincs/def_files.cpp
   M /trunk/fs2_open/code/graphics/gropenglshader.cpp
   M /trunk/fs2_open/code/graphics/gropenglshader.h
   M /trunk/fs2_open/code/graphics/gropengltnl.cpp
   M /trunk/fs2_open/code/graphics/tmapper.h
   M /trunk/fs2_open/code/lab/lab.cpp
   M /trunk/fs2_open/code/missionui/missionscreencommon.cpp
   M /trunk/fs2_open/code/missionui/missionscreencommon.h
   M /trunk/fs2_open/code/missionui/missionshipchoice.cpp
   M /trunk/fs2_open/code/missionui/missionweaponchoice.cpp
   M /trunk/fs2_open/code/model/model.h
   M /trunk/fs2_open/code/model/modelinterp.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/weapon/weapon.h
   M /trunk/fs2_open/code/weapon/weapons.cpp

Adding the realtime ship/weapon select effects by Valathil.

------------------------------------------------------------------------
r7384 | The_E | 2011-07-27 09:44:43 -0500 (Wed, 27 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/globalincs/def_files.cpp

Woops, built-in shader was incorrect

------------------------------------------------------------------------
r7386 | The_E | 2011-07-29 08:53:35 -0500 (Fri, 29 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ai/ai_profiles.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/weapon/weapons.cpp

Fixes issue with Default ship/weapon select ai_profiles entries.

------------------------------------------------------------------------
r7388 | The_E | 2011-07-30 02:31:24 -0500 (Sat, 30 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp

Slight fix for issue with SSMs hitting the player ship

------------------------------------------------------------------------
r7389 | karajorma | 2011-07-30 13:54:02 -0500 (Sat, 30 Jul 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/controlconfig/controlsconfig.cpp
   M /trunk/fs2_open/code/io/keycontrol.cpp
   M /trunk/fs2_open/code/io/keycontrol.h
   M /trunk/fs2_open/code/mission/missionparse.h
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h

Ignore-key SEXP and the changes needed to support it.
------------------------------------------------------------------------
r7390 | The_E | 2011-07-30 14:49:49 -0500 (Sat, 30 Jul 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/missionui/missionscreencommon.cpp

Fixes issue regarding UI sounds and built-in retail ship/weapon effects being of different length.
------------------------------------------------------------------------
r7391 | The_E | 2011-07-30 16:13:02 -0500 (Sat, 30 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/fred2/fred.rc
   M /trunk/fs2_open/code/fred2/resource.h
   M /trunk/fs2_open/code/fred2/sexp_tree.cpp
   M /trunk/fs2_open/code/fred2/sexp_tree.h
   M /trunk/fs2_open/code/fred2/shipflagsdlg.cpp
   M /trunk/fs2_open/code/fred2/shipflagsdlg.h
   M /trunk/fs2_open/code/globalincs/def_files.cpp
   M /trunk/fs2_open/code/graphics/gropenglextension.cpp
   M /trunk/fs2_open/code/graphics/gropenglextension.h
   M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
   M /trunk/fs2_open/code/graphics/gropenglshader.cpp
   M /trunk/fs2_open/code/graphics/gropenglshader.h
   M /trunk/fs2_open/code/graphics/gropengltnl.cpp
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/ship/shipfx.cpp

Adding support for the new cloaking effect.

------------------------------------------------------------------------
r7392 | The_E | 2011-07-30 16:43:30 -0500 (Sat, 30 Jul 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/object/objectsort.cpp
   M /trunk/fs2_open/code/starfield/starfield.cpp

This should have been committed as well
------------------------------------------------------------------------
r7394 | The_E | 2011-07-30 17:32:09 -0500 (Sat, 30 Jul 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/fred.rc
   M /trunk/fs2_open/code/fred2/resource.h
   M /trunk/fs2_open/code/fred2/sexp_tree.cpp
   M /trunk/fs2_open/code/fred2/sexp_tree.h
   M /trunk/fs2_open/code/fred2/shipflagsdlg.cpp
   M /trunk/fs2_open/code/fred2/shipflagsdlg.h
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/globalincs/def_files.cpp
   M /trunk/fs2_open/code/graphics/gropenglextension.cpp
   M /trunk/fs2_open/code/graphics/gropenglextension.h
   M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
   M /trunk/fs2_open/code/graphics/gropenglshader.cpp
   M /trunk/fs2_open/code/graphics/gropenglshader.h
   M /trunk/fs2_open/code/graphics/gropengltnl.cpp
   M /trunk/fs2_open/code/object/objectsort.cpp
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/ship/shipfx.cpp
   M /trunk/fs2_open/code/starfield/starfield.cpp

Reverting due to bugs
------------------------------------------------------------------------
r7395 | The_E | 2011-07-30 17:39:49 -0500 (Sat, 30 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/fred2/fred.rc
   M /trunk/fs2_open/code/fred2/resource.h
   M /trunk/fs2_open/code/fred2/sexp_tree.cpp
   M /trunk/fs2_open/code/fred2/sexp_tree.h
   M /trunk/fs2_open/code/fred2/shipflagsdlg.cpp
   M /trunk/fs2_open/code/fred2/shipflagsdlg.h
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/globalincs/def_files.cpp
   M /trunk/fs2_open/code/graphics/gropenglextension.cpp
   M /trunk/fs2_open/code/graphics/gropenglextension.h
   M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
   M /trunk/fs2_open/code/graphics/gropenglshader.cpp
   M /trunk/fs2_open/code/graphics/gropenglshader.h
   M /trunk/fs2_open/code/graphics/gropengltnl.cpp
   M /trunk/fs2_open/code/object/objectsort.cpp
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/ship/shipfx.cpp
   M /trunk/fs2_open/code/starfield/starfield.cpp

This is the correct version now.

------------------------------------------------------------------------
r7396 | The_E | 2011-07-30 17:45:53 -0500 (Sat, 30 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp

Fixes issue with post_processing.tbl parsing

------------------------------------------------------------------------
r7398 | The_E | 2011-07-30 18:21:28 -0500 (Sat, 30 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp

Updating the sexp description

------------------------------------------------------------------------
r7399 | Echelon9 | 2011-07-31 03:03:04 -0500 (Sun, 31 Jul 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/graphics/gropenglextension.h

Fix Apple support for vglDrawBuffers, part of the new shader code
------------------------------------------------------------------------
r7400 | Echelon9 | 2011-07-31 08:41:13 -0500 (Sun, 31 Jul 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj

Picked up by MSVC analyser: Lock down these cases of unsafe string operations
------------------------------------------------------------------------
r7402 | The_E | 2011-07-31 15:21:35 -0500 (Sun, 31 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/freespace2/freespace.cpp

Moving ai_profiles parsing up a few lines to fix issue with $Default Weapon select effect

------------------------------------------------------------------------
r7403 | The_E | 2011-07-31 15:35:34 -0500 (Sun, 31 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h

Request by MjnMixael: clear-subtitles sexp

------------------------------------------------------------------------
r7404 | The_E | 2011-07-31 15:37:42 -0500 (Sun, 31 Jul 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/graphics/gropenglshader.cpp
   M /trunk/fs2_open/code/graphics/gropengltnl.cpp

From Valathil: Allow shader effects to be less wrong if the Post-processing framebuffer is not active
------------------------------------------------------------------------
r7405 | The_E | 2011-08-01 06:56:06 -0500 (Mon, 01 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp

Make external weapon models cloak when the mothership is cloaking.
------------------------------------------------------------------------
r7406 | The_E | 2011-08-01 13:06:58 -0500 (Mon, 01 Aug 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/weapon/weapons.cpp

Correcting a little oversight with the $Selection Effect: tbl entries

------------------------------------------------------------------------
r7407 | The_E | 2011-08-01 13:38:04 -0500 (Mon, 01 Aug 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/globalincs/def_files.cpp

Updating the internal shaders a bit

------------------------------------------------------------------------
r7408 | IssMneur | 2011-08-01 15:10:51 -0500 (Mon, 01 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/playerman/managepilot.cpp

Complain correctly about pilot name length (actually say that the name is too long rather than just an assert).
------------------------------------------------------------------------
r7409 | The_E | 2011-08-01 15:39:31 -0500 (Mon, 01 Aug 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/missionui/missionweaponchoice.cpp

Fix for issue with the weapon select sound not playing when weapon_choice_3d was active

------------------------------------------------------------------------
r7411 | Swifty | 2011-08-02 05:49:51 -0500 (Tue, 02 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/graphics/2d.cpp
   M /trunk/fs2_open/code/graphics/2d.h
   M /trunk/fs2_open/code/hud/hud.cpp
   M /trunk/fs2_open/code/hud/hud.h
   M /trunk/fs2_open/code/hud/hudparse.cpp
   M /trunk/fs2_open/code/radar/radar.cpp
   M /trunk/fs2_open/code/radar/radardradis.cpp
   M /trunk/fs2_open/code/radar/radardradis.h
   M /trunk/fs2_open/code/render/3ddraw.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h

For Diaspora: Optimized BSG radar rendering and cockpit displays. Fixed cockpit models not switching when changing ships.
------------------------------------------------------------------------
r7413 | The_E | 2011-08-02 08:02:34 -0500 (Tue, 02 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/graphics/2d.cpp
   M /trunk/fs2_open/code/graphics/2d.h
   M /trunk/fs2_open/code/hud/hud.cpp
   M /trunk/fs2_open/code/hud/hud.h
   M /trunk/fs2_open/code/hud/hudparse.cpp
   M /trunk/fs2_open/code/radar/radar.cpp
   M /trunk/fs2_open/code/radar/radardradis.cpp
   M /trunk/fs2_open/code/radar/radardradis.h
   M /trunk/fs2_open/code/render/3ddraw.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h

Reverting 7411 due to it breaking the standard 3D radar.
------------------------------------------------------------------------
r7415 | IssMneur | 2011-08-02 23:12:46 -0500 (Tue, 02 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp

Move clear-subtitles to the camera subcategory in FRED.
------------------------------------------------------------------------
r7416 | The_E | 2011-08-04 05:58:28 -0500 (Thu, 04 Aug 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp
   M /trunk/fs2_open/code/parse/sexp.h

Adding the function "ship::addShipEffect(string name, int duration)" to the LUA API.

------------------------------------------------------------------------
r7417 | Swifty | 2011-08-04 06:01:28 -0500 (Thu, 04 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/graphics/2d.cpp
   M /trunk/fs2_open/code/graphics/2d.h
   M /trunk/fs2_open/code/hud/hud.cpp
   M /trunk/fs2_open/code/hud/hud.h
   M /trunk/fs2_open/code/hud/hudparse.cpp
   M /trunk/fs2_open/code/radar/radar.cpp
   M /trunk/fs2_open/code/radar/radardradis.cpp
   M /trunk/fs2_open/code/radar/radardradis.h
   M /trunk/fs2_open/code/render/3ddraw.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h

Let's try this again without breaking the orb radar: Optimized BSG radar and cockpit displays. Fixed cockpit models not switching when changing ships.
------------------------------------------------------------------------
r7418 | The_E | 2011-08-04 06:05:25 -0500 (Thu, 04 Aug 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/debris/debris.cpp
   M /trunk/fs2_open/code/model/model.h
   M /trunk/fs2_open/code/object/collideshipweapon.cpp
   M /trunk/fs2_open/code/parse/lua.cpp
   M /trunk/fs2_open/code/weapon/weapon.h
   M /trunk/fs2_open/code/weapon/weapons.cpp

From m!m: Adds access to collision data to the Lua API.

------------------------------------------------------------------------
r7419 | The_E | 2011-08-04 08:16:32 -0500 (Thu, 04 Aug 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/globalincs/def_files.cpp

Slight correction to make nvidias GLSL compiler happy

------------------------------------------------------------------------
r7420 | The_E | 2011-08-04 08:17:55 -0500 (Thu, 04 Aug 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/globalincs/def_files.cpp

And another one.

------------------------------------------------------------------------
r7422 | The_E | 2011-08-04 08:33:35 -0500 (Thu, 04 Aug 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

Resolve an "uninitialized Variable" warning

------------------------------------------------------------------------
r7423 | The_E | 2011-08-04 08:34:33 -0500 (Thu, 04 Aug 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

Ooops, meant to use a pointer there.

------------------------------------------------------------------------
r7425 | Zacam | 2011-08-04 08:58:46 -0500 (Thu, 04 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/freespace2/freespace.cpp

Resolves MSVC complaint about "'i' : unreferenced local variable" for the size_t in "void game_render_hud(camid cid)"
------------------------------------------------------------------------
r7426 | The_E | 2011-08-04 11:25:19 -0500 (Thu, 04 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/render/3ddraw.cpp

Patch for sprite orientation from Valathil
------------------------------------------------------------------------
r7428 | The_E | 2011-08-04 16:46:21 -0500 (Thu, 04 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/graphics/grbatch.cpp

Another sprite rendering fix from Valathil
------------------------------------------------------------------------
r7430 | Swifty | 2011-08-05 04:06:31 -0500 (Fri, 05 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/hud/hud.cpp

Ship-specific gauges will only get preprocessed once.
------------------------------------------------------------------------
r7431 | The_E | 2011-08-05 16:39:14 -0500 (Fri, 05 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/graphics/grbatch.cpp

Another sprite rendering fix from Valathil
------------------------------------------------------------------------
r7432 | IssMneur | 2011-08-06 13:20:34 -0500 (Sat, 06 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aibig.cpp
   M /trunk/fs2_open/code/weapon/weapons.cpp

From Valathil: Fixes a problem with a min-max lifetime smart spawn weapons where it wouldn't fire except at close range
------------------------------------------------------------------------
r7433 | The_E | 2011-08-06 14:11:43 -0500 (Sat, 06 Aug 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ai/aibig.cpp
   M /trunk/fs2_open/code/weapon/weapons.cpp

ALtered according to feedback from Valathil.

------------------------------------------------------------------------
r7434 | Swifty | 2011-08-07 04:55:18 -0500 (Sun, 07 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/render/3ddraw.cpp

Shockwaves and death explosions will stay oriented independently of player's bank.
------------------------------------------------------------------------
r7436 | IssMneur | 2011-08-08 23:37:59 -0500 (Mon, 08 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/cmdline/cmdline.cpp

From jg18: various polish details and a description clarification, based from descriptions within sandmanjack's launcher
------------------------------------------------------------------------
r7439 | Echelon9 | 2011-08-10 08:40:53 -0500 (Wed, 10 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp

PVS-Studio fix: Correct duplicate attempt to set the docker_aip->support_ship_signature in ai_do_objects_undocked_stuff()
------------------------------------------------------------------------
r7440 | Echelon9 | 2011-08-10 08:43:18 -0500 (Wed, 10 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp

PVS-Studio fix: Remove duplicate if...then conditional within ai_process()
------------------------------------------------------------------------
r7441 | Echelon9 | 2011-08-10 08:45:14 -0500 (Wed, 10 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fs2netd/fs2netd_client.cpp

PVS-Studio fix: Remove duplicate if...then conditional within fs2netd_get_pilot_info()
------------------------------------------------------------------------
r7442 | Echelon9 | 2011-08-10 08:47:06 -0500 (Wed, 10 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/hud/hudlock.cpp

PVS-studio fix: Ensure that both x and y of Player->current_target are reset correctly in hud_lock_determine_lock_point()
------------------------------------------------------------------------
r7443 | Echelon9 | 2011-08-10 08:49:42 -0500 (Wed, 10 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/missionui/missiondebrief.cpp

PVS-Studio fix: No need to set Current_stage variable again immediately after first assignment to a different hard coded value
------------------------------------------------------------------------
r7444 | Echelon9 | 2011-08-10 08:51:31 -0500 (Wed, 10 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/network/multimsgs.cpp

PVS-Studio fix: No need to set sinfo variable again immediately after first assignment to a different value in send_secondary_fired_packet()
------------------------------------------------------------------------
r7445 | Echelon9 | 2011-08-10 08:55:33 -0500 (Wed, 10 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/network/multiui.cpp

PVS-Studio fix: Incorrect logic within ping time colour indicator in multi_join_display_games() was overrepresenting yellow at the expense of red. Also replaced magic number with a definition.
------------------------------------------------------------------------
r7446 | Echelon9 | 2011-08-10 08:58:25 -0500 (Wed, 10 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/menuui/playermenu.cpp

PVS-Studio fix: This if...then...else block was redundant in player_select_init(), as each 'then' block did the same thing
------------------------------------------------------------------------
r7447 | Echelon9 | 2011-08-10 09:01:15 -0500 (Wed, 10 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/hud/hud.cpp

PVS-Studio fix: This if...then...else block was redundant in HudGaugeSupport::render(), as each 'then' block did the same thing
------------------------------------------------------------------------
r7450 | Zacam | 2011-08-10 09:23:51 -0500 (Wed, 10 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/freespace2/freespace.cpp

Logging update: Major/Minor/Build update so that "Build" will always be available/log correctly even when "0" (ex: 3.7.0) without also needing "Revision" present.
------------------------------------------------------------------------
r7451 | Echelon9 | 2011-08-10 11:11:29 -0500 (Wed, 10 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp

PVS-Studio fix: XYZ co-ordinated were not correctly copied and pasted in parse_ship_values()
------------------------------------------------------------------------
r7452 | Echelon9 | 2011-08-11 09:15:05 -0500 (Thu, 11 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/camera/camera.cpp

PVS-Studio fix: Expression 'idx < 0' is always false. Unsigned type value is never < 0.
------------------------------------------------------------------------
r7453 | Echelon9 | 2011-08-11 09:18:26 -0500 (Thu, 11 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

PVS-Studio fix: Expression 'i >= 0' is always true. Unsigned type value is always >= 0.
------------------------------------------------------------------------
r7454 | Echelon9 | 2011-08-11 09:35:03 -0500 (Thu, 11 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/mission/missionmessage.cpp

PVS-Studio fix: Fix r5260 - A call of the 'memset' function will lead to underflow of the buffer 'Valid_builtin_message_types'.
------------------------------------------------------------------------
r7455 | Echelon9 | 2011-08-11 09:53:11 -0500 (Thu, 11 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/network/multi_options.cpp
   M /trunk/fs2_open/code/network/multi_pxo.cpp

PVS-Studio: A call of the 'memset' function will lead to underflow of various buffers in multi code.
------------------------------------------------------------------------
r7456 | Echelon9 | 2011-08-11 09:56:43 -0500 (Thu, 11 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/network/multimsgs.cpp

PVS-Studio: The '&' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '&&' operator. In process_event_update_packet()
------------------------------------------------------------------------
r7457 | Echelon9 | 2011-08-11 09:59:16 -0500 (Thu, 11 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ui/slider2.cpp

PVS-Studio fix: The '&' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '&&' operator. In UI_SLIDER2::draw()
------------------------------------------------------------------------
r7458 | Echelon9 | 2011-08-11 10:31:44 -0500 (Thu, 11 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/hud/hud.cpp

PVS-Studio fix: A call of the 'memset' function will lead to underflow of the buffer 'txt'. In HudGaugeMultiMsg::render()
------------------------------------------------------------------------
r7460 | Echelon9 | 2011-08-13 03:19:55 -0500 (Sat, 13 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/weapon/weapons.cpp

PVS-Studio fix: Calling empty() on an STL vector does not modify the content of the vector in any way. To clear, use clear(). In addition, this commit also fixes the spelling of the containing function and turns on Doxygen documentation.
------------------------------------------------------------------------
r7461 | Echelon9 | 2011-08-13 03:22:51 -0500 (Sat, 13 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/scripting.cpp

PVS-Studio fix: Duplicate comparison check for stricmp('FRED2_Open', scp->data.name). Instead use the second comparison to check for the same naming format as stricmp('FS2Open', scp->data.name)
------------------------------------------------------------------------
r7463 | Zacam | 2011-08-13 21:36:33 -0500 (Sat, 13 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/globalincs/def_files.cpp

Shader Update: main-f updated with latest cloaking code. small amount of cleanup done as well.
------------------------------------------------------------------------
r7465 | Goober5000 | 2011-08-14 03:42:50 -0500 (Sun, 14 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/mission/missionparse.cpp
   M /trunk/fs2_open/code/ship/ship.cpp

change warnings to mprintfs
------------------------------------------------------------------------
r7469 | Echelon9 | 2011-08-14 09:07:11 -0500 (Sun, 14 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/nebula/neblightning.cpp

PVS-Studio fix: Expression 'b->type < 0' is always false. Unsigned type value is never < 0.
------------------------------------------------------------------------
r7471 | The_E | 2011-08-14 10:08:28 -0500 (Sun, 14 Aug 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp

When loading FXAA shaders, always use the built-in defaults.

------------------------------------------------------------------------
r7473 | Zacam | 2011-08-14 11:42:47 -0500 (Sun, 14 Aug 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/fred2/management.cpp
   M /trunk/fs2_open/code/freespace2/freespace.cpp

Fred2 Open debug log now records build version data, just like fs2_open.log.
Updated the fs2_open.log output to declare "FreeSpace 2 Open version" instead of just "FreeSpace version"
------------------------------------------------------------------------
r7474 | IssMneur | 2011-08-14 18:10:08 -0500 (Sun, 14 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/cmdline/cmdline.cpp

From jg18: Add some missing wiki urls in the flag file output.
------------------------------------------------------------------------