Author Topic: 480p in 2012? 'Surely not' my ASS! Here be wizards  (Read 7442 times)

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Offline Spoon

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Re: 480p in 2012? Surely not?
****ing. Ace.
All hail the wizard.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Dragon

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Re: 480p in 2012? Surely not?
oh and i love bits like these
Quote
Based on previous discussions and my experience with the code involved, this is not likely to happen until we rewrite the 2D GUI for FSO.
and then i fix it in A DAY
It's just like on-the-fly cloaking and techroom materialization, "not in the near future", remember?
You're awesome like that, Valathil.

 
Re: 480p in 2012? Surely not?
He's like Santa, but shinier.  :cool:

So this fix uses the current video code but does colorspace conversion in hardware rather than software?

 

Offline mjn.mixael

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Re: 480p in 2012? Surely not?
So. Smooth.

Very nice work. Minor nitpick, see screenshot.

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Offline Spoon

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Re: 480p in 2012? Surely not?
So. Smooth.

Very nice work. Minor nitpick, see screenshot.
Already reported by moi
Already fixed by the wizard  :D
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Valathil

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Re: 480p in 2012? Surely not?
He's like Santa, but shinier.  :cool:

So this fix uses the current video code but does colorspace conversion in hardware rather than software?

Exactly
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Re: 480p in 2012? Surely not?
This doesn't seem as efficient as using the fixed-function video decode hardware you see in GPUs, but managing 720p with existing code (dodging license restrictions and library hell) is extremely neat.

 

Offline The E

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Re: 480p in 2012? Surely not?
Well, if you can find us the APIs to do that, we'd be happy to. However, given that this thing offloads a significant part of the processing load involved in displaying theora videos onto the gpu (the YUV to RGB conversion is done in a shader), we are already using GPU horsepower.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Echelon9

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Re: 480p in 2012? Surely not?
Working great cross platform, OS X with Nvidia card. Thanks Valathil.

 
Re: 480p in 2012? Surely not?
Hail again to Valhathil :)
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   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 

Offline Valathil

  • ...And I would have had a custom title if it wasn't for you meddling kids!
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Re: 480p in 2012? Surely not?
i dont think there are hardware decoders for ogg in gpu's only h.246 and mpeg2 cause they are the most used commercial codecs. and besides direct gpu hardware decode theres still the possibility of ogg releasing a multithreaded decoder library in the future which would work nicely on multicore systems
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Offline CaptJosh

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Re: 480p in 2012? Surely not?
Call me nuts, but if this doesn't break anything, this should be put in the upcoming 3.6.14 release, assuming testing can be done. Especially with things like the super high res redone FSPort upgrade cutscenes already being out there.
CaptJosh

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those who understand binary and those who don't.

 

Offline Trivial Psychic

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Re: 480p in 2012? Surely not?
I think that this thread deserves a new title, such as "480p in 2012?  'Surely not' my ASS!"  :lol:

Edit:
Sweet!  :pimp:
« Last Edit: December 20, 2011, 07:08:51 pm by Trivial Psychic »
The Trivial Psychic Strikes Again!

 
Re: 480p in 2012? 'Surely not' my ASS! Here be wizards
i dont think there are hardware decoders for ogg in gpu's only h.246 and mpeg2 cause they are the most used commercial codecs. and besides direct gpu hardware decode theres still the possibility of ogg releasing a multithreaded decoder library in the future which would work nicely on multicore systems

Ah. I hadn't thought of that. -_- Welp, shaders it is. As long as nobody wants to play 720p video while flying around in-game (which I'll admit as unlikely, but with mod creators you never know) this is awesome.

 

Offline Valathil

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Re: 480p in 2012? 'Surely not' my ASS! Here be wizards
Ok this is commited to trunk. Lets hope the people at the top merge this to the next RC so we can have this in .14
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Offline Davros

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Re: 480p in 2012? 'Surely not' my ASS! Here be wizards
I think a better solution would be, when your about to play an ingame video the game pings a central server, then Goober and Dekker turn up at your house and act out the cutscene

 
Re: 480p in 2012? 'Surely not' my ASS! Here be wizards
I think a better solution would be, when your about to play an ingame video the game pings a central server, then Goober and Dekker turn up at your house and act out the cutscene
Yes, that would be awesome. But I wonder how they are going to act out a supernova (and juggernaughts).

  

Offline LordMelvin

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Re: 480p in 2012? 'Surely not' my ASS! Here be wizards
I think a better solution would be, when your about to play an ingame video the game pings a central server, then Goober and Dekker turn up at your house and act out the cutscene
Yes, that would be awesome. But I wonder how they are going to act out a supernova (and juggernaughts).
Well they'll need a couple volunteers, of course...
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